Final Doom: Plutonia. Map 11 Ultra Violence 100% with commentary
A series of 100% walkthrough videos with commentary on the Ultra-Violence difficulty. Aiming for 100% kills, items and secrets where possible.
Plutonia was something that I didn't appreciate when I was younger. It seemed much harder, maybe too hard and It wasn't till 2016 I played all the maps properly. I used to only play with keyboard and didn't improve my skills at the time
I'm playing using the Crispy Doom source port to keep the original gameplay rules with a few quality of life features.
0:00 - Introduction
0:11 - Gameplay begins! What a sight!
0:35 - Getting into the labyrinth
1:02 - First archy fight
1:15 - First is down! Hello number 2!
1:27 - Two down! Lets have another
1:54 - Third one is down
2:09 - Only secret of the map, floor signs
2:35 - We have another!
2:51 - Fourth is down
3:01 - Oh crap I've been hunted!
3:23 - Fifth down, then sixth
3:46 - Seventh down
4:00 - Grabbing shotgun shells from the first room
4:41 - Seeing yellow and red bars for the first time
5:11 - Poor timing! One more hit and I'm dead
6:29 - Eighth dead
6:39 - Ninth down, half way through the kills!
7:44 - Door opens, better check .. yep its number 10!
8:04 - Ten is dead!
8:25 - Eleven is dead
8:38 - Yellow key and time to spawn Twelve
8:50 - Twelve is dead!
9:16 - Back to first corridor towards yellow switch
9:29 - Opening yellow bars
9:57 - Back to new territory
10:11 - Red switch for later
10:37 - We have contact!
11:09 - Thirteen is dead!
11:19 - Fourteen dead! Maze is clear!
11:33 - Red key
11:50 - Opening red bars, berserk and teleport
11:57 - BFG seen! and health bonuses
12:12 - Exit on left, last 4 archvilles on right
12:27 - Saving before crazy RNG room
12:41 - Attempt 2
12:51 - Attempt 3, then attempt 4!
13:03 - Attempt 5
13:13 - Attempt 6
13:56 - Time for some story!
Man what an iconic map. Would have to be in the top 3 plutonia maps for things that stand out.
Only 18 monster, who are only archvilles. Doors you can't control when they open except for line defs on the floor, finally getting a BFG. The maze itself is something you get used to with time but the fact you can't easily control the doors and some just don't open from one side is just mind games gone mad! Having the bunny music in the background messes with your head.
Also only needing one key, but forcing you to go through the other side of the map .. love it!
I was a bit conflicted on this level as I really wanted to get 100% kills which is challenging but doable based on the last room. I don't like to save in the level but I didn't want to throw away a good rest of a video for a few seconds of bad RNG. So I saved at the end until I got 100% kills
That ending was only a fraction of second away from failing to get the last kill, using 3 BFG blasts and not moving too far from the middle of the room.
Will suck starting the next map with only 3 health!
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