Final DOOM: The Plutonia Experiment (UV Playthrough) [PC] - MAP12: Speed

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Published on ● Video Link: https://www.youtube.com/watch?v=9xlR0S196Pk



Game:
Final Doom (1996)
Category:
Let's Play
Duration: 10:45
228 views
8


Speed?

The hell I will. I'm taking my damn time around these places, so deal with it, mapper.

I have mixed feeling about this map. The layout's good, and the use of multiple teleporters adds a pseudo-puzzle element to navigating the area. What's not so great is the obvious and as-expected-bullshit use of far away Chaingunners, taking potshots while out of a player's effective range.

Of course, the only way to quickly counter this without taking a pasting is to use the Chaingun Accuracy Exploit at all times. It's a dirty trick, but then so is placing hitscanners in places too far away to be properly targeted on sight. So fuck 'em all.

It's also home to a Cyberdemon. He doesn't really do much, but he is stomping all over a much-needed and shiny Red Skullkey, which is just uncalled for.

Other than that, a decent runaround. Acceptable (non-cheap/spammy) use of Revenants, and not even a pair of teleport-happy Arch-Viles can be considered cheap and nasty, unless you're thick and just stand there swinging around.

All in all, a good map.




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Tags:
Final
Doom
The
Plutonia
Experiment
Ultra
Violence
UV
Ultraviolence
Playthrough
Play
Through
1996
id
Software
MAP12
Speed



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