Final DOOM: The Plutonia Experiment (UV Playthrough) [PC] - MAP17: Compound
How utterly fucking deplorable! First obstacle; mandatory damagesector. What dickhead comes up with this stuff?
The rest of it's plain sailing, albeit somewhat lazily designed; predictably, it's only too happy with spraying yet more hitscan Zombies around almost every corner. Hmmm. Getting tired of this shit.
Secret areas aren't bad for rewards, but for some inexplicable reason one of them is one giant damagesector. The author's handed out a Radsuit just before the teleporter for protection though, so you face no risk of it expiring and then you taking damage, unless you are severely mentally handicapped and struggle to navigate wide open areas with no obstacles.
Honestly, what's the fucking point in doing that though? Why bother with such pointless features? These authors are retards at times.
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