Final DOOM: The Plutonia Experiment (UV Playthrough) [PC] - MAP15: The Twilight
I really don't like this map. At all.
As such, I did what I had to do, killed a few extras lurking around, and got the fuck out of there. Cheap spammy shit (Chaingunner squads) galore in this one, making it near-enough completely unenjoyable to play when recording. And then there's the fact that most of the surface area consists of Damagesectors. They're not exactly mandatory, but they're still all over the place.
The only nice touch is the Spider Mastermind guarding the wasn't-there-a-moment-ago exit area, and admittedly the bastardised but clever use of a pair of hidden Arch-Viles that continually resurrect toasted Chaingunners. I also absolutely despise the latter though; the Chaingunners themselves are constantly chipping away due to passing back and forth through that same fucking central area.
As for the exit area itself, one of the worst excuses for difficulty ever. An absolute mob of Chaingunners in a long arched platform. Clearing all of them out before even contemplating the exit is a necessity in order to leave with 200/200.
Oh, and of course, I mean the secret exit.
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