Final Fantasy 13 SCNAUNUW Challenge - Garuda Interceptor (Boss 2)
Single Crystarium, No Accessory Upgrades, No Ultimate Weapons challenge.
Party setup:
Light - Gladius - Doctors Code
Vanille - Pearlwing Staff - Magicians Mark
Sazh - Deneb Duellers - Iron Bangle
In the 1st phase start in com/rav/rav, attack once then switch to rav/rav/rav to break him incredibly quickly now just use com/rav/rav to finish him.
During the 2nd phase you'll still start in com/rav/rav which is great, attack twice with full ATB gauges then switch to rav/rav/rav and stagger him and switch to com/rav/rav to finish him off. If you drop below 150 HP pop a potion, also try to attack him when your allies don't to reduce the risk of being attacked back.
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Why take this challenge?
It's very challenging and doesn't require much grinding/farming, in fact gil farming isn't required, I never did it at all and only did a bit of CP grinding when I got to chapter 11.
Recomended Roles:
To clarify on single crystarium - This means you can only level 1 type of role, recommended roles are as follows:
Lightning - Com (Highly recommended)
Snow - Sen (100% must have)
Sazh - Syn (Could be changed - It isn't a must have but Haste is great until/if Hope learns at chapter 12 it if you take him the Syn route)
Hope - Syn (Highly recomended but may be able to be changed only for med)
Vanille - Sab (100% needed)
Fang - Com (Highly recommended)
Really Sazh or Hope are the only ones you may want to change (1 of them definately needs to be Syn though), the others are highly recommended though, Vanille needs Sab no matter what and same goes to Snow's Sen.
For those not sure about Sazh's and Hope's Syn's then Sazh gets Haste, Bravery and Faith early and he also gets En-spells (Enfire, Enblizzard, etc.) which are unique to him, Hope gets Protect and Shell early and Bar-spells (Barfire, Barthunder, etc.) are unique to him, each character learns the none unique spells come chapter 12.
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