Final Fantasy 13 SCNAUNUW Challenge - Manasvin Warmech (Boss 1)

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Final Fantasy XIII
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Single Crystarium, No Accessory Upgrades, No Ultimate Weapons challenge.

This isn't exactly the 1st boss but it's the 1st boss where this challenge applies so I'll be leaving the previous ones out.

Party setup:
Light - Gladius - Doctors Code
Snow - Power Circle - Iron Bangle (Saved strength wristband for lightning to save gil, didn't quite need it for snow really)
Vanille - Pearlwing Staff - Magicians Mark

Start in com/com/rav and use 2 full ATB gauges to build up the chain gauge then switch to com/sen/rav and use a potion straight after the beam attack, with this you'll survive crystal rain due to the sentinel and build up the chain gauge to near full, switch to rav/rav/rav after crystal rain and use another potion then beat the crap out of him using potions when anyones HP gets below 150 whilst he's staggered, when he recovers from stagger switch to com/rav/rav for 1 full ATB gauge then switch out to rav/rav/rav to quickly stagger him again, if he uses the beam attack again then crystal rain will follow so just pop another potion and switch back to com/sen/rav.

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Why take this challenge?

It's very challenging and doesn't require much grinding/farming, in fact gil farming isn't required, I never did it at all and only did a bit of CP grinding when I got to chapter 11.

Recomended Roles:

To clarify on single crystarium - This means you can only level 1 type of role, recommended roles are as follows:
Lightning - Com (Highly recommended)
Snow - Sen (100% must have)
Sazh - Syn (Could be changed - It isn't a must have but Haste is great until/if Hope learns at chapter 12 it if you take him the Syn route)
Hope - Syn (Highly recomended but may be able to be changed only for med)
Vanille - Sab (100% needed)
Fang - Com (Highly recommended)

Really Sazh or Hope are the only ones you may want to change (1 of them definately needs to be Syn though), the others are highly recommended though, Vanille needs Sab no matter what and same goes to Snow's Sen.

For those not sure about Sazh's and Hope's Syn's then Sazh gets Haste, Bravery and Faith early and he also gets En-spells (Enfire, Enblizzard, etc.) which are unique to him, Hope gets Protect and Shell early and Bar-spells (Barfire, Barthunder, etc.) are unique to him, each character learns the none unique spells come chapter 12.







Tags:
Final
Fantasy
13
XIII
FF
Square
Enix
SE
Light
Lightning
Fang
Sazh
Vanille
Snow
Hope
CP
Crystogen
Crystarium
Paradigm
System
Com
Sen
Med
Rav
Syn
Sab
commando
ravager
medic
synergist
saboteur
sentinel
minute
8-11k+
Chapter
Area
Dungeon
Bahamut
Shiva
Sisters
Hecatoncheir
Byrnhildr
Odin
Alexander
Eidolon
11
Strategy
SC
NAU
NUW
SCNAUNUW
Manasvin
Warmech
Boss



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