Final Fantasy 13 SCNAUNUW Challenge - Odin (Boss 5)
Single Crystarium, No Accessory Upgrades, No Ultimate Weapons challenge.
Light - Gladius - Doctors Code
Hope - Airwing - Silver Bangle
Alot of people struggle with Odin but with Potions he's very simple, especially with Doctors Code equipped, you can just spam Potions over and over then attack him whilst he's using Ullr's Shield, where's the difficult in that?!
Just stay in rav/rav the whole battle using Thunder and then Potions when you drop below to 300 HP which would be all the time, you don't have to like me but I'm a risk taker :P From 300 HP there's 1 attack of his that will kill you which is the 1st attack he uses after Doom in this video, I'm not sure if he can use it again but if he attacks Lightning it's over since you can't heal in time, I don't think he can use it again actually...
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Why take this challenge?
It's very challenging and doesn't require much grinding/farming, in fact gil farming isn't required, I never did it at all and only did a bit of CP grinding when I got to chapter 11.
Recomended Roles:
To clarify on single crystarium - This means you can only level 1 type of role, recommended roles are as follows:
Lightning - Com (Highly recommended)
Snow - Sen (100% must have)
Sazh - Syn (Could be changed - It isn't a must have but Haste is great until/if Hope learns at chapter 12 it if you take him the Syn route)
Hope - Syn (Highly recomended but may be able to be changed only for med)
Vanille - Sab (100% needed)
Fang - Com (Highly recommended)
Really Sazh or Hope are the only ones you may want to change (1 of them definately needs to be Syn though), the others are highly recommended though, Vanille needs Sab no matter what and same goes to Snow's Sen.
For those not sure about Sazh's and Hope's Syn's then Sazh gets Haste, Bravery and Faith early and he also gets En-spells (Enfire, Enblizzard, etc.) which are unique to him, Hope gets Protect and Shell early and Bar-spells (Barfire, Barthunder, etc.) are unique to him, each character learns the none unique spells come chapter 12.
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