Final Fantasy Tactics Advance (GBA 2003) Part 7 ---- Barbus and the Totema [No Commentary]
The beginning of the Fugitive arc, starting with the first encounter with Barbus. Followed soon after that is the Bangaa Totema boss. Just like the Moogle Totema, it's effect is to do mass HP damage to all enemies.
Lastly, the introduction of the lawless Jagd zones, places where the laws don't exist. The downside to that is that if your unit dies and you don't revive them, they will die permanently. If Marche dies and the battle ends, it's a game over and if Montblanc dies, you will get different cut-scenes that instead of Montblanc being in it, you will get either a random clan member or no one at all. Him dying doesn't affect completion of missions.
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One of the many GBA game's that, still currently have, I have played a lot of when I was younger. While I have beaten the story mode portion of the game which some of the post game, I have never finished all 300 quests, obtained every secret character, (including those that need items), along with just messing around in the game uses combinations of skills and such. (if I somehow lose an item that is needed for completion, I'll just ""cheat"" it back in).
I'll show off each clan overworld battle once or twice, but any other battle with the same clan that isn't part of the 300 missions I'll not record for. (Those would include each territories liberation and reclaim missions. I'll show off each once, but I'm not planning on uploading 40 parts of me doing the same 2 mission types).
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