Final Fantasy Tactics Advance (GBA 2003) Part 9 ---- Together No Longer [No Commentary]
~~He says the line in this recording~~
The end of the Redwings arc, another meeting with Ritz who is openly saying she won't support New Kid, and finally turning ourselves in to explain the ever so heinous crimes of destroying the crystals. Of course, in Final Fantasy fashion, something happens and now the game reaches it's half-way mark, main story wise give or take.
The viera totema Exodus, like the nu mou, does mass MP damage, so it's usable only in some circumstances. The fight with Barbus can go either way, Barbus hits hard and unless you have been doing a mage class for Marche where it gives him high resistance since the beginning of the game, he can take a hit or 2 from the Explode spell. Having the angel ring, or dodging, helps and Barbus doesn't have good physical defenses, so like 2 or 3 good hits will knock him out. The totema's in this fight do nothing and are easy kills/judge points.
With the judges leaving the castle, being neutral and separate, that means the laws have increased. 3 laws now, which it will remain for the rest of time.
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One of the many GBA game's that, still currently have, I have played a lot of when I was younger. While I have beaten the story mode portion of the game which some of the post game, I have never finished all 300 quests, obtained every secret character, (including those that need items), along with just messing around in the game uses combinations of skills and such. (if I somehow lose an item that is needed for completion, I'll just ""cheat"" it back in).
I'll show off each clan overworld battle once or twice, but any other battle with the same clan that isn't part of the 300 missions I'll not record for. (Those would include each territories liberation and reclaim missions. I'll show off each once, but I'm not planning on uploading 40 parts of me doing the same 2 mission types).
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