Final Fantasy Tactics Advance (GBA 2003) Part 8 ---- Redwings: Sigil Hunting [No Commentary]
There are only 24 main missions, the rest including the secret missions are optional. Expect a lot of filler arcs.
The Redwing leaders are all monsters, except for the final one. Relatively easy to fight against them to obtain the sigils since while the accompanying moogle knights seem dangerous thanks to their skills, they hardly actually use them. At least for my case.
Otherwise it's more of the same, complete dispatch missions, gain and maintain territory, the usual.
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One of the many GBA game's that, still currently have, I have played a lot of when I was younger. While I have beaten the story mode portion of the game which some of the post game, I have never finished all 300 quests, obtained every secret character, (including those that need items), along with just messing around in the game uses combinations of skills and such. (if I somehow lose an item that is needed for completion, I'll just ""cheat"" it back in).
I'll show off each clan overworld battle once or twice, but any other battle with the same clan that isn't part of the 300 missions I'll not record for. (Those would include each territories liberation and reclaim missions. I'll show off each once, but I'm not planning on uploading 40 parts of me doing the same 2 mission types).
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