Final Fantasy VII: New Threat Mod- Machine Thing Boss Fight
**Cid's Sidequest**
Wow, last kind of boss to expect is this here thingamajigger. NIce music too
XD. IN order to fight it, Cid must be party leader.
Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. I'll mainly post footage of the bosses.
Bosses and enemies in this video:
~~
Here's How to Install This Mod:
https://www.youtube.com/watch?v=I7JlJHP4xb0
Please be sure to subscribe to him while you're at it, cool guy!!
~~~
Features of the Mod by Sega Chief:
-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.
-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each character's Lv.4 Limit and Ultimate Weapon.
-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!
-) Field music is used for regular battles with no fanfare (only used for bosses); if you're not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.
-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on.
Playing an awesome mod called New Thread Mod created by Sega Chief! I am playing the steam version of FFVII. I'll mainly post footage of the bosses.
Bosses and enemies in this video:
~~
Here's How to Install This Mod:
https://www.youtube.com/watch?v=I7JlJHP4xb0
Please be sure to subscribe to him while you're at it, cool guy!!
~~~
Features of the Mod by Sega Chief:
-) New bosses and enemies, as well as new AI and attacks for old enemies and bosses.
-) Option to change party leader on Disc 3 and re-fight Disc 2 bosses, all accessed from the Highwind. Some quick mini-scenarios were added to unlock each character's Lv.4 Limit and Ultimate Weapon.
-) More save points, merchants, restore points, and other conveniences such as skips for lengthy flashback scenes. Kalm Flashback begone!
-) Field music is used for regular battles with no fanfare (only used for bosses); if you're not a fan of this feature and want the battle theme + victory fanfare to play for regular fights then a field patch for regular music will be available later today.
-) More balanced weapons, items, and spells making magic more useful. Gameplay is also faster with enemies giving 2x Exp, Gil, and AP. Battles were also specced with a front row party in mind, so no need to hide in the back with Sadness on.
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