Final Fantasy XIII Playthrough | Part 41

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Final Fantasy XIII
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Welcome back to Final Fantasy XIII! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Final Fantasy XIII?

Final Fantasy XIII is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. Released in Japan in December 2009 and worldwide in March 2010, it is the thirteenth major installment in the Final Fantasy series.

The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

The player directly controls the on-screen character through a third-person perspective to interact with people, objects, and enemies throughout the game. The player can also turn the camera around the characters, which allows for a 360° view of the surroundings.

The world of Final Fantasy XIII is rendered to scale relative to the characters in it; instead of a caricature of the character roaming around miniature terrain, as found in the earlier Final Fantasy games, every area is represented proportionally. The player navigates the world by foot or by chocobo. Players may save their game to a hard disk drive using save stations, where the player can also purchase items from retail networks or upgrade their weapons.

An in-game datalog provides a bestiary and incidental information about the world of Final Fantasy XIII. The Final Fantasy XIII Ultimate Hits International version of the game, released in Japan, also contains an "Easy" mode option. As in Final Fantasy XII, enemies are integrated into the open field and can be approached or avoided by the player.

When the player's character touches an enemy, the screen transitions from the regular map to a separate battle screen similar to those used in previous Final Fantasy titles. A maximum of three characters may be used in battles, which use a variant on the series' traditional Active Time Battle (ATB) system designed by Hiroyuki Ito and first featured in Final Fantasy IV. Under this system, the player selects an action from the menus, such as Attack, Magic, and Item.

Unlike previous games in the series, the player only controls the lead character while the remaining two characters are controlled by the game's artificial intelligence (AI). Each action requires a specific number of slots on the ATB bar, which continually refills to a set maximum number of slots.

The ATB bar gradually increases in size throughout the game from two slots to six. The player may select less than the maximum number of possible actions or may stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount. The player may select an autobattle command, which fills the ATB slots with actions chosen automatically. Actions cannot be performed outside of battle, and the characters' health is fully restored after each battle.

Each enemy has a meter, called a chain counter, consisting of a percentage starting at 100 which increases when the enemy is struck by attacks or spells. Attacks by different roles have different effects; some raise the chain by a larger amount while others give the player longer before the chain counter resets.

The amount of damage performed by an attack is multiplied by the chain percentage before it is applied to the enemy. When the chain counter reaches a preset amount, different for each enemy, the enemy is placed into Stagger State. In this mode, the enemy has lowered defense and may be launched into the air.

The Paradigm system allows the player to program six different roles which the characters can then assume to perform certain formations in battle in response to the specific conditions. The roles consist of Commando, Ravager, Medic, Saboteur, Synergist and Sentinel.

Each of the characters can initially take on only three roles, but the player has access to all of them later in the game (although the other three roles are limited in their abilities for those players which choose them).

The player can select which roles the controlled character and the AI characters are using both outside and during battle, which is the only way that the player can control the AI characters during battle. The player can only choose from specific sets of paradigms that the player has set up beforehand outside of battle.

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