Final Fantasy XIV A Realm Reborn Amdapor Keep
First off, I apologize if the mic audio is a bit off... Seems it's been a recurring problem this week.
This is one of the starter endgame dungeons, Amdapor Keep. It used to be a lot nastier but now it's very tame and typically if you go into the duty finder it will be speed ran and go well.(usually)
The story goes: "Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight- cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud- a dark cult who worship the now-fallen lesser moon as a god- dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord."
You also need to come to Amdapor for A Relic Reborn and I believe at one point for the main story. But it's nothing to fear.
The last boss feels a bit harder playing melee though but eh perhaps I could have tried to attack it from behind more since it won't always use it's tail dive type move.
I enjoyed this run, aside from the tank jumping the gun. One of these days I'm going to be sealed out of a boss fight if they keep doing that.. :P Man would it kill em to wait?! Man the scene for the boss isn't even that long. Patience is a dying virtue apparently.
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