Final Fantasy XV [PS4] Playthrough #011, Hill Overlooking Insomnia: Ill Tidings; Ch. 2 Start

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Final Fantasy XV
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Let's Play
Duration: 27:55
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This is video #011 in my playthrough of Final Fantasy XV on the PlayStation 4. This video does not contain commentary. To view the commentary version, click here: https://youtu.be/4GmPhg7nKoA

Final Fantasy XV [PS4] (No Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26ohhcscoSy_PeQMFump8Yj

Final Fantasy XV [PS4] (Commentary) Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24NtKSUyLYC2h5Q_pkj4eD9

Previously, the party satisfied Dino's extortion and retrieved a Garnet Stone for him. "A Gentlemen's Agreement" is now complete. They are now spending the night in Galdin Quay in anticipation of boarding the ferry to Altissia in the morning. But Final Fantasy is never that easy.

We cut to the treaty signing in the crown city of Insomnia (time 0:10). Suffice it to say that the ceremony does not go as planned.

The next morning, we return to the Quayside Cradle in Galdin as Noctis wakes up (time 1:28). Ignis arrives with a paper and breaks the news to the others. The four resolve to return to Insomnia.

We rejoin the party on the road as they drive through eastern Leide (time 4:03). The story quest "Ill Tidings" begins. Ignis will automatically drive to the Insomnian border. Finding an inspection point up ahead, they turn off onto a side road so they can climb the hill overlooking Insomnia.

They disembark at the entrance to the Hill Overlooking Insomnia, a small dungeon (time 6:05). The music playing here is absolutely awesome. As they progress through the Hill Overlooking Insomnia, they will have to fight past some Imperial troops. The Snipers seem to be the worst, but warp-strikes with the Ragnarok are pretty powerful against most of these enemies.

In a side room of the area, there is a spot that yields Iron Shavings (time 9:39).

Nearby, there is another spot that yields a Hi-Elixir (time 9:52).

As they leave the area of the compound, Ignis says they should seek a good vantage point (time 10:30). There are some more soldiers up ahead.

At the end of an encounter, they acquire a Drain Lance (time 10:48). This is a weapon that Cid can upgrade for them. Upgradeable weapons like the Engine Blade and Drain Lance can also absorb elemental energy from defeated foes.

One enemy also dropped a Bulletproof Vest, which reduces damage from guns by 10%.

Before approaching the goal, it might be a good idea to equip the Nixperience Band again if you want your experience points applied at a premium hotel rate.

A scene occurs as the party reaches the vantage point overlooking Insomnia (time 12:35). Amid the unfolding events, Noctis manages to get in touch with Cor, a marshal in the Kingsguard. Confirming Noct's worst fears, Cor tells the prince to meet him in Hammerhead.

For finishing Chapter 1, the player earns the trophy "Departure" (time 14:25). "Ill Tidings" is complete. Each party member earns 350 EXP. The party's experience is tallied at the end of Chapter 1.

We move right into Chapter 2: No Turning Back (time 15:15).

We first see a scene with Lady Lunafreya Nox Fleuret (time 15:32). We also meet a mysterious woman and see an important item in Lunafreya's possession.

At the heading "The Power of Kings", we rejoin the party on the road to Hammerhead (time 16:17). Fortunately, Gladio receives some good news from his sister. They soon pull into Hammerhead, where they meet up with Cindy. Cor has already departed to see to business, but he left a message with Cid. The party receives the story quest "Legacy". First, they must talk to Cid.

Another scene occurs as they enter Cid's garage (time 18:34). Poor Cid.

Noctis checks out Ascension (time 20:04). Under Stats, Noctis spends 10 AP on "Health Level", which boosts each party member's HP by twice the number of levels gained. Noctis also spends 16 AP apiece on an "Accessory Slot" for Gladio, Ignis, and Prompto. Each party member can now equip up to two accessories. Under Exploration, Noctis spends 99 AP on "Roadlife", which allows the party to gain experience as they drive around in the car. Under Techniques, he spends 8 AP to acquire Prompto's "Starshell", which weakens daemons.

As the party exits the garage, Cid speaks up (time 22:05). Cor will be waiting for the party at the tombs past the Prairie Outpost in northern Leide.

Cid now has a quest available (time 22:24). Noticing the Drain Lance the party found, Cid offers to upgrade the weapon, provided the party finds the parts. This begins the sidequest "Cid Sophiar, Master Mechanic". If the party finds a Metal Scrap, he can upgrade the Drain Lance. This is why I've said you want to save these items.

The party hands over the Metal Scrap to Cid (time 23:25). This completes "Cid Sophiar, Master Mechanic". Each party member earns 500 EXP. Cid hands over the Drain Lance II. Its attack power goes up from 33 to 48. The player earns the trophy "Spinning a Yarn II" for finishing five sidequests.

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Tags:
Sony PlayStation 4
Final Fantasy
Final Fantasy XV
FF15
Square Enix
Square-Enix
gaming
video game
playthrough
walkthrough
Noctis
Gladiolus
Prompto
Ignis
Regis
Iedolas
Ravus
Cor
Lunafreya
Gentiana
Cindy
Cid
#011



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