Fire Emblem Engage Chapter 16 Walkthrough No Commentary
Played on Switch. Difficulty: Normal(Casual) - Timestamps below. Tips below.
Chapter 16 - Seashore Travels - Part 17
Timestamps:
0:00 - Cutscenes
9:26 - Start of battle
58:38 - End of battle, Cutscenes and post exploration
Another cool map. So the gimmick here is that water will rise and descend at different intervals. When water rises your movement is hampered. When the water doesn't ascend your units can travel normally without any hindrance to movement.
I split my forces up 3 ways to take the top, middle and bottom portions of the map. You don't have to split your forces three ways. I just find it easier so I don't need to backtrack.
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