Fire Emblem Engage Playthrough 19: Emblem Preparations

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There is no story progression in this video, as it is more about making preparations to Destinea Cathedral, because once we start Chapter 10, we cannot go back for a while, it it best to be prepared for the upcoming battles. I do view some support conversations and work on getting some skills from Emblems onto some units.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I wasn't sure about doing a different video or make it part of the previous video, but what I do in this video is work on getting some skills, that is if I can get any of them on my units, I might make a list on which skills you might want to pick up, and some of them, like Roy or Sigurd, have some that are really expensive to pick up.
I might make a list on which skills you might want to pick up from some units, and do note that you can only go up to Bond Level 10, here is a list of them and which units are good examples for those skills.
Marth has Perceptive, which increases Avoid by 15 during combat and it increases with Speed, and Break Defense is quite expensive, but helpful on some units that have lower Strength, like Chloé for example. Unyielding is very helpful on your frontline units, and this one costs 100 SP, I recommend putting that on Alear.
Next is Sigurd, and Canter is really expensive, but helpful if you can afford it, and Hit +10 can help units with a low Dexterity stat, there is Hit +15 at Bond Level 4, Headlong Rush gives an immunity to freeze, which is helpful in battles where you have to deal with the Freeze staff. There is Momentum for Cavalry or Flying units to give more attack for each space moved before attacking.
The next one is Celica, Holy Stance can be useful when dealing with Corrupted foes, Tome Precision 3, which provides Hit/Avoid +7 when wielding a tome is good on magic units like Céline, Clanne, or Citrinne, of if you are using Anna or Chloé as magic users, and there is Favorite Food from Bond Level 8 where if you eat a packed meal, it maxes out the Engage Meter of that unit.
Micaiah has some skills that are good for healers, Staff Mastery has units heal more with a staff and has a better hit rate, Staff Mastery 2 from Level 8 gives +15 Hit and heal an additional 5 HP. Healing Light has the unit heal after using a staff, and this can be good for units like Framme or Jean, and if you are going with Griffin Knight on Chloé, she can put Healing Light to good use, and Silence Ward provides an immunity to silence.
Then we have Roy, and his skills are quite expensive, but good for most frontline units, Hold Out is one of those skills, and there is an upgraded version at Bond Level 8, but it is more expensive.
Last up is Leif, and his skills work with weapon users, Arms Shield has units take 3 less damage when they have a weapon advantage, this can be good on units like Diamant who can wield different weapon types, or Louis so that he doesn't take much damage from swords. Vantage is there for some units, and this can pair well with another skill which we won't see till a later Emblem, and there is Knife Precision 1 at Bond Level 4 and Knife Precision 2 at Bond Level 9, which gives +5 Hit and Avoid when using a knife, and this is a great skill for Yunaka. There is an upgraded version of Arms Shield at Bond Level 7 where unit takes 5 less damage if they have a weapon advantage.
Next is the Prof. skills, which allows units to access specific class types, I will list each weapon type and which Emblem has them and which Bond Level they learn it at.
Sword: Marth (Lv. 8), Sigurd (Lv. 9), Celica (Lv. 9), Roy (Lv. 6), Leif (Lv. 8)
Lance: Sigurd (Lv. 6), Leif (Lv. 7)
Axe: Leif (Lv. 2)
Bow: Leif (Lv. 3)
Tome: Celica (Lv. 6), Micaiah (Lv. 9)
Knife: Micaiah (Lv. 6), Leif (Lv. 4)
Staff: Micaiah (Lv. 3), Leif (Lv. 6)







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