Fire Emblem Engage Playthrough 21: Retreat

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After a turn of events at Destinea Cathedral with Sombron resurrected, but it came at the cost of Hyacinth's life, we then learn the identity of Lumera's killer, who then proceeds to steal all of our Emblem Rings. Left with no Emblems, Alear and her forces have to try and escape from the Emblem thieves, but they get help from an unexpected ally, who provides them some Emblem Rings.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

What a turn of events that was, it was revealed that Veyle, the girl Alear befriended back at Florra Mill Town, was the hooded person that killed Lumera, and she took all six of our Emblem Rings and Sombron turned them into Dark Emblems. As for the battle, Alear has to make it to the escape point, and if you are wondering, Veyle cannot be damaged in this battle, and there are some Corrupted Wyrms on her side, which deal a lot of damage and have good range, the music for this map is Broken Bonds.
Some Emblems have different skills as Dark Emblems, for example, Roy as a Dark Emblem has Sink Below, a weaker variant of Rise Above where it is +3 level instead of +5 level, Micaiah has Dark Augment, which is a range of 3 with staves, and the Corrupted with that Emblem can use Fracture to prevent your units from moving. Celica has Dark Warp, where the unit warps within 5 spaces instead of 10, and Sigurd has Dark Gallop, which is +3 movement instead of +5, Marth isn't any different, and we have encounterd Leif as a Dark Emblem before, back when he was equipped to Ivy in Chapter 8. Each Dark Emblem does have their skills to make them more difficult, Leif has Adaptable, Roy has Hold Out, and Celica has Dark Warp.
When you make it to row 24, Veyle receives backup from the Four Hounds, and you don't have to fight them. The leader is Zephia, a Melusine, which is her exclusive class, and she is equipped with Marth, her class uses swords and tomes. Griss, Zephia's second in command, is a Sage and will have Celica equipped, Marni is a General that uses swords, and Sigurd will be equipped to her to give her extra movement, and Mauvier is a Royal Knight, a cavalry class that uses lances and staves, and Micaiah will be equipped to him, Roy and Leif will be equipped to the Corrupted at the escape point.
Then Ivy shows up with her retainers Kagetsu and Zelkov, and it is revealed that she has brought two Emblem Rings to give Alear a fighting chance. The two Emblem Rings are the Ring of the Lady of the Plains, which was the one Hyacinth used in the previous chapter, and this allows us to summon Lyn from Fire Emblem: The Blazing Blade, otherwise just known as Fire Emblem as it was the first game in the series outside of Japan, and she will be equipped to Ivy. The other is the Ring of the Princess Exalt, which will be equipped on Alear, and Lucina will be summoned, she is from Fire Emblem Awakening. You also get the Draconic Time Crystal back, but you cannot rewind back from before then, I am sure every Classic Mode player would hate this chapter.
Ivy comes equipped with Elfire, Thunder, and Physic, she is a Wing Tamer, a flying class that uses tomes, Zelkov comes with Stiletto, a knife used at close range, and Kagetso has Wo Dao, a sword with a high crit rate. As for our Emblems, Lyn has a Killer Bow, which has a high crit rate, and for skills, Call Doubles creates four copies, and as Ivy is a Flying unit, the copies gain +10 Avoid and are equipped with Mani Katti, which deals bonus damage against cavalry and armored units. Alacrity guarantees a follow-up attack if the unit's Speed is 7 points above the opponent, and Astra Storm is a long range attack that hits 5 consecutive times, dealing 30% of the damage a normal strike would, her Emblem Ring provides Speed, Dexterity, and Resistance.
Lucina's Emblem Ring is automatically equipped onto Alear, Noble Rapier is the weapon, this deals bonus damage to cavalry and armored units, Dual Strike has the unit make chain attacks, even if they are not a Backup-type class, and Bonded Shield has a chance of protecting allies from one attack, it is normally an 80% chance, but on Dragon units, it is a 90% chance. The Engage attack is All for One, all allies within a 2-tile radius make chain attacks, then the unit attacks, and when used by a Dragon unit, chain attacks will always hit the target. For stats provided when Lucina's Emblem Ring is equipped, those are Dexterity, Speed, and Luck.
For items, an Axe Fighter will drop a Tomahawk, and an Archer has a Master Seal, you have to defeat the Corrupted with Leif or Roy's Emblem Rings in order to escape, and then we go through some dialogue before returning back to the Somniel.







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