Fire Emblem: Three Houses Playthrough 42 (Silver Snow): Protecting Garreg Mach

Fire Emblem: Three Houses Playthrough 42 (Silver Snow): Protecting Garreg Mach

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Fire Emblem: Three Houses
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Let's Play
Duration: 35:15
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The Resistance Army has been formed, and we receive word that the Imperial Army led by Randolph has launched an attack at Garreg Mach. With Byleth leading the Resistance Army, and using the Crest of Flames for their banner, he leads them to the fight against Randolph, one of the generals from the Imperial Army, and stop him from taking over the Monastery.

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There is one thing I don't like about the Silver Snow route, this is because you have one slot less than on other routes, and I have seen rumours that the reason why you lose one slot on Silver Snow in comparison to other routes is that Hubert takes it with him when he left our side.
This chapter uses almost the same map as Chapter 12, but this time it will only be Randolph and the Imperial Troops, and there will be endless Pegasus Knight reinforcements on odd numbered turns, so prepare a bow user ready to take down those Pegasus Knights, and there are some Ballistae and Onagers that you can make use of. The Pegasus Knights have Lancefaire and Avo +10 to make things tough, and as they are in the Falcon Knight class, they have high Speed to make them avoid attacks easier.
We have an ally Swordmaster that has to be escorted to the Onager tile, and once that Swordmaster reaches that tile, this is when the fire attack starts, Seteth will then lure in some of the Imperial Troops, and the fire attack will start, any Imperial Troops caught in the fire attack will be rattled, it will not affect Flying units, but it is very useful in weakening enemy forces.
There are some items you can get from the Imperial Troops, a Fortress Knight drops a Goddess Ring, a Paladin drops a Brave Lance, and a Sniper will drop a Magic Bow, which deals magic damage much like the Levin Sword.
Some of the Imperial Troops will start fleeing after the fire attack, so I would try and take down as many as you can, and once there are four enemies left on the map, Randolph will start charging in, and he does have dialogue if you let Caspar fight him. He has good HP and Strength for stats, his Battalion of Empire Raiders have Absorption, which is an inaccurate Gambit that heals him if it does connect, he is a Warrior with Axe Crit +10, Axefaire, and Axe Prowess Lv 3, and he is even more dangerous on Maddening, as he will have Lancebreaker+ and Wrath, because he can destroy lance users without any difficulty. He shouldn't be too difficult, as I would recommend using your ranged attackers to get him down to low enough HP and have one of your lower level units finish him off.
With Randolph out of the way, and he doesn't get an extra scene unlike in Azure Moon, but our fight against the Imperial Army has just begun, even though some of the Black Eagles students were originally from the Empire, and some have friends from there that they don't want to have to fight against. Then Seteth decides on finding whichever lord we can find from the Kingdom or the Alliance that could help give us extra support, and that a messenger will be sent to one of them and see if they can help us out.







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