Fire Emblem: Three Houses Playthrough 48 (Verdant Wind): Legend of the Lake

Fire Emblem: Three Houses Playthrough 48 (Verdant Wind): Legend of the Lake

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Fire Emblem: Three Houses
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Let's Play
Duration: 1:22:01
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It is time for a paralogue, and in this one, Linhardt tells Byleth and Leonie about a secret weapon said to be located at Lake Teutates, and it can be wielded by anyone, even if that unit does not have a Crest, so Leonie should be able to wield that weapon, and they leave for Lake Teutates and encounter a mysterious beast said to be guarding the treasure.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

This paralogue is a really tough one, because not only is this a fog of war map, you also have reinforcements appearing, and the boss of this map is really hard. This paralogue is available on all routes, and it is one of few that appears on the Crimson Flower, but it does have some restrictions, you cannot use Edelgard and Hubert, and this paralogue can disappear completely depending on what happens in Chapter 15 of Crimson Flower, I don't want to go into full detail on it, but I want to go over the differences with this route and a few others.
The boss of this map is a large monster known as the Immovable, which is said to be Saint Indech, because he does have the Crest of Indech.
For enemy reinforcements, starting on turn 2, a Warrior will spawn on the northwest corner of the map, on turn 3, a Swordmaster will spawn on a small pier north of the chest on the northeastern part of the map, and on turn 4, a Paladin will spawn on the southeastern corner of the map, and the cycle will repeat. There are a lot of Phantom Soldiers on this map, and as this is a fog of war map, it can be dangerous, as Linhardt is not that defensive of a unit, the Wyvern Riders and Snipers being the most dangerous opponents.
There are three chests on this map, the center chest has a Short Axe, the northeastern chest has an Extra Large Bullion, and the far northeastern chest has an Umbral Steel. A Warrior will drop a Spirit Dust when defeated, and I recommend equipping Torches to some of your units to light up the place, and as the Wyvern Riders are the most dangerous, Leonie should be able to deal with them with her bow, but if you have Linhardt at A Rank in Reason, he can learn Excalibur, which deals bonus damage to flying units.
I could go over the Immovable, he is the boss of this map, and he has the stats of a final boss, his Crest Stone of Indech deals magic damage. This monster is extremely defensive, but his Res is kind of low. The Immovable is both a Monster and Dragon unit, and he has four health bars, and his best stats are HP, Defense, and Magic, and his Staggering Blow is Rapids, which deals magic damage, and it will rattle targets, and it has a wide range.
The Immovable has unique battle dialogue if Byleth, Linhardt, Leonie, Seteth, and Flayn fight him, and Flayn does refer to the Immovable as his uncle, which means Flayn could be Saint Cethleann, as that is what the Immovable almost refers to her as.
For each of the Immovable's health bars, he has Renewal for his second health bar, allowing him to heal 20% of his HP at the beginning of his phase, on his third health bar, he has Miracle, allowing him to survive a lethal attack at 1 HP depending on the Luck stat, and on his fourth health bar, he has Quick Riposte, which guarantees a follow-up attack if he has over 50% HP when foe initiates combat.
For his Abilities, he has Monster Effect Null, which protects him from bonus damage against Monster units, Ancient Dragonskin, which reduces all damage by 50%, and it will nullify status conditions, and it protects him from Lethality and Assassinate. Dragon-Scale Wall reduces all damage by 70% when a barrier is active, and he has both Pavise and Aegis to decrease damage based on Dexterity, and he can Counterattack no matter the range. I would recommend saving some Gambits for this guy, and Claude's Immortal Corps can use Ashes and Dust, which has great range and if you have a Dancer, you can have Claude use it twice to destroy all of the Immovable's shields.
Once you have defeated the Immovable, you will earn a Sacred Weapon known as The Exhaustable, which is tied to the Crest of Indech, and it strikes twice consecutively, like a Brave weapon. This weapon can be used by any unit, and there are only two units that have the Crest of Indech, and if unit has that Crest, it will restore more HP than usual, and for Bernadetta, it will interfere with her Personal Ability, and Hanneman does not have a good Strength stat.
You get two Battalions, first is Linhardt's Battalion, Hevring Prayer Troops provides boosts to Magic, Resilience, and Charm, and the Gambit is Blessing, which allows units to survive a fatal attack, and it requires B Rank in Authority. Leonie's Battalion is Sauin Militia, it requires C Authority, and provides boosts to Hit, Avoid, and Charm, and the Gambit is Poisoned Arrows, which inflicts the poison status to targets, so this is a helpful Battalion.







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