Five Years to Get It Right….Designing Games for Women (or any Audience) | Jeffrey TSENG VIDEO
Delivered at Casual Connect USA, July 2014
Since 2009, Crowdstar has been designing and publishing female-focused games. As the gaming market grows, so has the market for women, with research showing that gaming is the #1 activity for women on mobile. Jeffrey Tseng, co-founder and CEO of Crowdstar, will discuss his philosophy on game design and how emotional attachment outweighs the prototypical philosophy around gaming mechanics and monetization. Find out how Crowdstar takes a laser focus around understanding their audience to drive all decisions on game design and how the process can be applied to any game.
Other Videos By GameDaily Connect 2014-09-08 Indie Development and the Economy of Favors | Theresa DURINGER 2014-09-08 Rebooting a 4 Year Old Title to The Top of The Charts | Ramine DARABIHA 2014-09-08 Q&A Panel: Last Dance, Last Chance for Questions | HOLT, SEARS, RAHN, WALZ 2014-09-08 User Acquisition for Start-Ups | Christian CALDERON 2014-09-08 An Engagement Focused View of the User and Game Design | Tomo MORIWAKI 2014-09-08 Running a Central Service Audio Department at a Premier Social Gaming Company | Greg RAHN 2014-09-08 Organic Installs: Designing an Effective Viral Loop | Yaniv NIZAN 2014-09-08 Work It Like Phil Spector: Audio Creation for Mobile Device Speakers | Korby SEARS 2014-09-08 Game Audio Polish: Make Your Audio Shine! | WALZ, SEARS, RAHN, HOLT 2014-09-08 Get Off The Treadmill! | Chelsea HOWE 2014-09-08 Five Years to Get It Right….Designing Games for Women (or any Audience) | Jeffrey TSENG 2014-09-08 What’s in a Name?: Trademarks, Games, and Audio | Mona IBRAHIM 2014-09-08 Chasing the Goddess: Designing to Include Women into the Equation | Terry REDFIELD 2014-09-08 Adventures on Foot: The World through Ingress | Brandon BADGER 2014-09-08 Painless Animation for the Mobile Web | Matt NEPSA 2014-09-08 Where's the Money in HTML5 Game Development? | Chris HUGHES 2014-09-08 User-Generated Content in Social Casino. Get Creative! | Paweł WEDER 2014-09-08 Beyond Messaging: How to Play in the Era of Post-Platform Human Connection | Stevie CASE* 2014-09-08 On Being a Generalist: A Critical Role in Building a Collaborative Culture | Sara ENGELHARDT 2014-09-08 Development Trends | Wanda MELONI 2014-09-08 Warhammer® 40,000™: Carnage Postmortem | Kayla KINNUNEN
Tags: Jeffrey Tseng
Crowdstar
Video Game (Industry)
Video Game Industry (Industry)
Video Game Design (Field Of Study)
Mobile Game (Industry)
Video Game Development (Industry)
Casual Connect
Casual Connect USA
Casual Connect USA 2014