FlowEmitter thinkingParticles Subscription DROP 5

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Published on ● Video Link: https://www.youtube.com/watch?v=drzBzqBSpgI



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Welcome to thinkingParticles 6 Drop 5 Feature 1 : FlowEmitter.
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Cebas Visual Technology releases TP 6.5 this April 2017.
More powerful operators and helpers for enhanced workflow and production in visual effects.

VFX software : http://www.cebas.com/thinkingParticles
Drop 5 news @ http://cebas.com/?pid=news

This video by Edwin Braun shows the new FlowEmitter at work.
- FlowEmitter (FE) is a new particle generator with unique control features.
- FE gives VFX artists the control over simulation where constant, realistic flows are in the making, undeterred by size or shape.

Intro: Description of fluid sim from bottle:
- done in real time
- fluids could be anything: water, oil, syrup, chocolate milk..
- notice the shape of the bottle, especially the mouth, as this is important for while we want to sim later.

1:28/12:00 DynamicSet:
- start by tilting the bottle over,
- Sim : create fluid particles with the new TP FluidSolver + BPhysics,
- rotate bottle to simulate tipping over

2:01 - fluid spills !
- not spilling liquid uncontrollably but linked to the animated tipping of the bottle within minutes into thinkingParticles. You would need many more hours without FlowEmitter from TP.
- all done and completed in real time while the video is being recorded.

3:09 - Modifying the Scene
- add a few more bottles, ready for spillage...
- feel free to rotate bottles around as you want them.
- ObjToParticle to select the new bottles and bring them into sim:
- there is a new feature from Drop 5, the ability to make more than one selections at the same time,
- select the two bottle001 and bottle002O: at ObjToParticle: , right-click on the pick button and 'selection' to choose the object,
- adjust settings to make sure bottles selected are in the same group.
- Track select 'none',
- FE will auto-feed in the pre-sets fluid particles.

4:24 - playback with three animated bottles, three varied spills.

- everything can be adjusted inside the FlowEmitter,
- in any other applications, this sim would require weeks of setup and modification to create.

5:08 - FE - Settings / Glucking fx
- Shape
- Type: Rate per area, etc
- ...
- Pouring settings : controls the physical simulation of the pouring, volume settings for how much fluid in bottle, slope angle, and even a physically accurate 'Glucking' effect - simulates the vacuum and the air inside the bottle which adjusts the pressure effect.

6:05 - FlowEmitter can also be used creatively in rocket explosion
- FE can also generate particles of dust
- the beauty of it is most of the vfx is done for you automatically!

6:47 - SCENE )(finalRender4 beta)

7:03 - FlowEmitter 2 SIM of red wine pouring
- set properties for size of bottle and how much liquid do you want.

7:38 - DynamicSet
- ObjToParticle: bring in the Point001 helper for position of Emitter inside the bottle,
- adjust size, shape and volume..that's all is needed
- just animate the bottle and the FE effects automates.
- animate rotation of bottle at angle set and liquid pours out naturally,

8:28 - for Glucking vfx, adjust the tile of the bottle.

- so all done with just adjusting the animation of the bottle, the fluid pouring out will automatically be physically correct with FE.

8:40 - VFX tearing of fluids when bottle rotates back

There is nothing in the VFX software market that does this so fast and beautifully, while being physically correct.

9:03 - SCENE (finalRender 4 beta)

9:14 - Particle Emission
- constant flow density are extremely important in fluid sims as you do not want to see 'pocket's of differences as it will make the sim 'explode'
- Based on the current difficulties in other applications for constant regulated flow : FlowEmitter resolves this with 'Rate per Area' controls where artists can set the rate/sec based on area and guarantees a constant flow.

10:55 - Proving the Point : achieving constant flow
- scroll down FE, and adjust a larger volume on the Output to 20.0
- constant density stays for FE
- this is very important for visual effects dealing with fluids, or smoke, or any kind of flow.

Thanks for watching. For the next TP 6.5 multi-physics enhancement video: https://youtu.be/2KQsByNpnmc


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cebas Visual Technology's advance tools empowers users of art, including films, games, music videos, architectural and engineering design professionals to achieve creative realism, compelling and integrative visual effects that are scientifically accurate and entirely based on realistic multi-physics operators.

≈ check in http://www.cebas.com for more visual effects information.




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Tags:
3dsmax
Cebas
Autodesk
TP6.5
Drop5
thinkingParticles
vfx
visual-effects
fluid_sim
constant-flow-effects
spill-effects
red-wine-pour