Flycast core improvements - render to texture buffer implemented - THPS2 shadows now work!
Thanks to the efforts by flyinghead, render to texture buffer is now supported, and as a result the shadows in both Tony Hawk's Pro Skater games now work properly on Flycast!
Most regular Dreamcast games would use volume modifiers in order to simulate shadows, but Tony Hawk games are unique in that they store the cast shadow of the player into VRAM for later output. This results in a much more realistic shadow, but the emulator has to support rendering to a texture buffer in order to display it.
So, now the Libretro Flycast core finally does.
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