Fort Triumph - Fantasy XCOM | Chapter one Farlorn Dungeon Legendary - Pre-Alpha part | Gameplay
Take tactic combat and mix it with a fantasy setting with good looking graphics, in the end you may end a very good coming Tactical game in theme of XCOM! Even tho Fort Triumph is still in Pre-Alpha the game gives great promises!
Wanna know what happens today ? Click ► Show More ◄ to find out! ツ
Leave a comment and suggestions in the section below. Thank You! ツ
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► Game link: https://steamcommunity.com/sharedfiles/filedetails/?id=731893430
► Fort Triumph Playlist: goo.gl/7QhD1d
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► Soo Neo, what happens today ? Well I'm glad You ask!! ツ
Welcome! To Let's play Fort Triumph, - gameplay – part 1. First impression! Before You start reading please keep in mind that Fort Triumph is currently in pre-alpha and a lot of content is still not in the game! But yet Fort Triumph is fully playable and runs very smoothly! But so far without a direct story – In Fort Triumph we take the role of a leader of a group of adventures who departure on the story of there lives – that is at least what I understood so far. In Fort Triumph we face goblins, undead, Giants, spiders and other threats that may kill us in a full fantasy world! Fort Triumph allows with interaction with objects around You in combat and so You may end up clearing a whole dungeon in Fort Triumph without even setting Your sword in dirt! Today we will try to cover Chapter one of Fort Triumph – the Farlorn Dungeon – Crypt. As we fight our way in to its depths we will try to learn the abilities and combat that may happen in Fort Triumph on Legendary difficulty. The most important part of Fort Triumph a true hero needs to master is the understand of the surroundings! Combat may end up faster then You think with better results without sending Your heros on certain death in the swords and axes of the undead of Farlorn Dungeon. But then again remember to not – if combat will happened in the end – not aim at your own heros with a uncontrolled fireball or tornado spell!
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Here are some other playlists You may like:
► Let's Play Zombie Night Terror
https://www.youtube.com/playlist?list=PLGVUY_eDbXvDxrnKe0gKvEFf8P1_xKfd7
► Let's Play Chmapions of Anteria:
https://www.youtube.com/playlist?list=PLGVUY_eDbXvCPZtj3SNkgbCWoWS6RC8AF
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About Fort Triumph:
WHAT IS FORT TRIUMPH?
Fort Triumph is a fantasy Turn Based Strategy/Tactics RPG. The world of Fort Triumph allows your heroes to take cover, push enemies, knock down pillars, collapse walls, burn trees, sink enemies in lava, freeze rivers and traverse them, leap chasms to flank opponents, and more. All of these make for fantastic innovative gameplay.
GAMEPLAY
Fort Triumph puts a big emphasis on the combat layer - we want to make combat fun, put-ting the player in dangerous situations against overwhelming odds, and let them use their heroes and the surroundings in clever ways to win - which is what, for us, makes a great tac-tics game.
Different hero classes can interact with the environment in different ways. This isn't limited to specific objects, everything in the world is interactable: trees, rocks, barrels, and even enemies or allies can be pushed, pulled, knocked down, used as cover, frozen, burned and more.
Knock down a pillar, and use it as cover for your heroes. Uproot a tree, and use it to cross a river. Push a boulder, and climb on it as a platform to an area you otherwise couldn't reach. Kick an ally over a chasm to reach an enemy archer - the possibilies are endless.
Outside of combat, you can recruit and train heroes, buy and craft equipment, take on quests, travel the world through villages, mountains, farmlands, forests, dungeons, castles and other locales. What you choose to do will determine the story of your adventure.
STORY
One of our goals was to create an engaging storyline and a deeper connection to characters. The stories of Fort Triumph are composed of several elements, procedurally generated from a selection of locations, enemies, allies, events, quests, and influenced by the player's choices.
In one playthrough you may be facing a horde of monsters laying siege to your castle, in another you're invading the domain of zealous subterranean molemen to rescue the duke's spoiled son, and in a third you're rallying an army for a climactic battle against a neighboring kingdom. No two playthroughs are alike.
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I hope You enjoy! ツ
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Outro song " Stepping Along the Sky " was made by teknoaxe https://www.youtube.com/watch?v=SjTaMqGnvSs