[FOUNDRY] Update 2 pt13 - Cleanup before Hover Engines

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FOUNDRY
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FOUNDRY (2023)
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Alright, 64SP/min achieved; albeit a LOT of random jury rigging and shunting all over the place making it harder and harder to maintain separate productio nchains. I need to go back and really clean things up one by one and re-belt stuff in complete units whereever they make sense to start cutting down the amount of random shit that can domino effect.

It's actually funny to think I'm churning out infinite science and still haven't made a hover engine yet - which means no maintenance drones which previously was a requirement for SP4.

Post-stream:

holy crap that took way longer than I thought it would- while I've untangled at least the bot production stuff I still definitely need to tidy up the research stuff and a couple spots near machinery parts.

Also for whatever reason (i know why*) dismantling the old starter bootstrap took way longer than I thought it would lol

*I fastidiously try not to delete resources and dump them into machines which led to a lot of back and forth carrying loads of ore/rods/plates/etc from the old starter base into the new areas. Why Falk, why.




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