Fragrant Story and Papaya's Path Switch - Hard Level 1, Royal Chest Crit, Bug Killer & Anti-Sicilian

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Basic campaign level 1. Apparently the website https://www.squire-games.com/ had proceeds go to charity (think cancel culture) and a slow guide that refunded except shipping, but there are familiar voice actors (Balthier/Fran) and cheesy fruit/veggie or flower dialogue (let us/lettuce fight is the mission name and the queen mango talked about blossoming, with standard ranks beinf combined into STanks).

Fun but short game (punny with sounding like vagrant story by square games) which they added a ton of replay value with papayas path on dlc. $2 sale was an easy double dip given $4 was 3ds, and switch at launch was $8.

Note that hard mode gives more rewards but has you use less characters to fight more/stronger enemies with tougher timing (though I have noticed aiming for evasion/blocks on purposes avoids it). Challenge on hard mode may be better than story at first due to standalone battles. No quick saving sadly, but at least switch has sleep mode.

It does help with replay value as you unlock more stuff (practice mode is a waste of time as you don't get XP for ability based missions, and you could buy the mango ticket rewards rather than defeat all 3 difficulties).

Anti-sicilian sounded racist lol but it just removes a defense slot from that attack wheel (I had 2 crits instead). Leveling increases chances of critical/evasion or hp randomly (at 2, that helps a ton). Though the more I play, I feel it isn't too useful as you want ranged attacks to damage or heal directly (Brie and Rhubarb are helpful doing both, with Papaya's scattershot being OP for hitting multiple enemies at the cost of a critical).

Was cool killing bugs with minty oil, and some characters are from William Kage's other games. Hard Mode has you use less characters (I think it's new to switch) and trickier timing (it says unreliable instead of delayed or instant).

You can skip cutscenes from options, as they reward you for doing that on multiple difficulties, and the short campaign needs to be redone to equip those legendary/royal treasures by quitting or finishing. Death is also permanent for a run, though you can at least retry a level until everyone survives).

Papaya's path is pretty much an expansion (lettuce fight is chapter 1), and you unlock a ton of things to buy as you play. I am glad I can give it some good press.




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