Free 3ds Max Tutorial: Head on Fire: finalFluid Advanced
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In this unscripted Tutorial, You will learn how to use finalFluid to setup a Fire & Smoke effect spreading over a surface area. This video will also explain the VDB Force and its use to create a force field based on a mesh. A standard 3ds Max particle system is used to create particle emitters spreading across a surface, those particles are then lit on fire.
Learn more about the first ever Sparse Grid Realtime Solver for 3ds Max.
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