Realtime Fire & Smoke in 3ds Max: Free Tutorial - finalFluid Public BETA

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Published on ● Video Link: https://www.youtube.com/watch?v=A_3yATGU2Pw



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Tutorial
Duration: 13:00
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In this free Tutorial, you will learn how to use Texture Maps to control Fire&Smoke effects within finalFluid.
Standard 3ds Max Texture maps can be used to control where fuel emitters are placed on any 3ds Max mesh.

Learn more about the first ever Sparse Grid Realtime Solver for 3ds Max.
Join the Public BETA at: www.finalfluid.com

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Tags:
arch_interior_visuals
vfx
3dsMax
thinkingParticles
film_fx
music_video_effects