★ Game Dev Tycoon - Mysteriusal - Part 17 (w/ KestalKayden)
In this Game Dev Tycoon Lets play, we go over some of the basics on how to start up a game company. Imagine being sent back to the 80's while knowing full well what might happen in gaming history.
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You are the head of a game development company and it is your sole job to release and distribute as many successful games as you possibly can. You have a small amount of money and nothing but your computer and a basement; your goal is to make a successful game development empire and hire employees while securing contracts and publishers to make your company grow even faster.
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When developing a game, you will be able to choose what major topic it will be, and what genre the game will focus on; throughout various stages of the game, new options and features will be opened up to you as you research new venues and possibilities. Whether its researching the newest graphics technology or creating your own custom game engine, you'll be able to find your way through many various advancements in game development history.
You will be able to research new areas and game types to allow you for more unique and customizable combinations while ensuring that you find the time to train you and your employees (once you obtain them) to develop games better and more efficiently.
You are able to release small marketing campaigns and join big major events like G3 (gaming conventions) to try to pick up more fans and to find new ways of increasing your overall visibility in the game development world.
The Outro Music (Royalty Free) (sped up by 25%)
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100606
You can try out new combinations of games with unique features to see what works best while showing which employees will try to tackle certain aspects such as AI, Game Engines, and more. Upon completion of a game, you will be scored and reviewed based on the choices you have made, in conjunction with your previous games that you have released; this forces you to continue to strive for something better, which also can potentially increase the difficulty of your game development career throughout the course of the development cycle.
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