GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR

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The presentation will be performed entirely in VR showcasing biggest problems during VR development of our freshly released PSVR title called Bound. Such topics like nausea free camera, cutscenes, optimizations and general design tips will be covered. I will also talk about experiences in extending the game for PS4 PRO.

Michał Staniszewski
Plastic
Michał Staniszewski is a creative Director of Plastic, a small company with a demoscene roots formed in 1997. Since 2007 Plastic is working with Sony Santa Monica Studio, responsible for God Of War series but also unique games such as Journey, Flower, Unfinished Swan and Everybody's Gone To The Rapture. Michał is currently working on PlaystationVR version of Bound - an emotional game where you control a ballerina in an abstract world.




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games developers session
virtual reality