GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]

Subscribers:
2,940
Published on ● Video Link: https://www.youtube.com/watch?v=pEMEfLClnFY



Duration: 47:22
911 views
15


After over a decade of making an action-packed first-person shooters, Guerrilla Games decided to try something completely new, to create an open-world role-playing game. Technology, methods, tools and everything else had to be dramatically updated in order to cope with the new problems and challenges. This talk will discuss the challenges encountered and solutions applied while updating game systems in the Decima Engine during the development of Horizon Zero Dawn.

About speaker

Leszek Szczepański started making mods for RPGs in high-school. Later he joined Playsoft Games as a programmer/designer, where he worked on over 20 mobile titles, including Metal Gear Ac!d 2 Mobile and Ultimate Mortal Kombat 3. Later he joined Guerrilla Games to help create Horizon Zero Dawn and finish Killzone Shadow Fall for PlayStation 4.




Other Videos By Game Developers Session


2018-10-03GDS 2017: Felix Bohatsch - Design, Development and Reception of Old Man's Journey [EN]
2018-10-03GDS 2017: Panel - Games Industry Support [EN]
2018-10-03GDS 2017: David Fernandez - Behind the Art of Monument Valley 2 [EN]
2018-10-03GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN]
2018-10-03GDS 2017: Jonathan Blow - Keynote [EN]
2018-10-03GDS 2017: Patrik Sadloň - How to deliver a game world for a truck simulator [EN]
2018-10-03GDS 2017: Closing Ceremony - Indie Expo Awards [EN]
2018-10-03GDS 2017: Viktor Bocan - Honest Game Design [EN]
2018-10-03GDS 2017: Ragnar Tørnquist - Building Games to Fit Your Studio [EN]
2018-10-03GDS 2017: Michal Harangozo - What the Hen!? Softlaunched & Selfpublished! [EN]
2018-10-03GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]
2018-10-03GDS 2017: Daniel Vávra - Where No Man has Gone Before [EN]
2018-10-03GDS 2017: Adriaan de Jongh - The Making of Hidden Folks [EN]
2017-10-06GDS 2016: Michał Staniszewski - Challenges of Porting Traditional Gaming Experience to VR
2017-10-04GDS 2016: Tim Toxopeus - Reviving a Dying Game
2017-01-05GDS 2016: Tyler Sigman - Designing Darkest Dungeon
2017-01-03GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie
2016-12-29GDS 2016: Viktor Bocan - RPG systémy a jak je dělat
2016-12-28GDS 2016: Pawel Miechowski - This War of Mine - 2 Years After the Release
2016-12-27GDS 2016: Jaromír Plachý - Chuchel, příběh vývoje
2016-12-14Game Developers Session 2016 - recap video



Other Statistics

Killzone: Shadow Fall Statistics For Game Developers Session

Game Developers Session presently has 911 views for Killzone: Shadow Fall across 1 video, with his channel publishing less than an hour of Killzone: Shadow Fall content. This is less than 0.76% of the total video content that Game Developers Session has uploaded to YouTube.