GDS 2017: Leszek Scczepański - Evolution of Game Systems in the Decima Engine [EN]
After over a decade of making an action-packed first-person shooters, Guerrilla Games decided to try something completely new, to create an open-world role-playing game. Technology, methods, tools and everything else had to be dramatically updated in order to cope with the new problems and challenges. This talk will discuss the challenges encountered and solutions applied while updating game systems in the Decima Engine during the development of Horizon Zero Dawn.
About speaker
Leszek Szczepański started making mods for RPGs in high-school. Later he joined Playsoft Games as a programmer/designer, where he worked on over 20 mobile titles, including Metal Gear Ac!d 2 Mobile and Ultimate Mortal Kombat 3. Later he joined Guerrilla Games to help create Horizon Zero Dawn and finish Killzone Shadow Fall for PlayStation 4.
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