GDS 2017: Ivan Buchta - Geodata in Environments of Arma and DayZ [EN]
Creating large-scale, authentic and consistent landscape environments for milsim and survival games requires the employment of methods uncommon in the gaming industry. In Bohemia Interactive, the game worlds in size of hundreds of square kilometers providing the gaming environment for its Arma mil-sim series and DayZ survival MMO were developed with help of geodata and geoinformatics. The session highlights why and how the geodata have been used in Bohemia Interactive's particular virtual landscapes and discusses the ways to alter real-life landscapes to comply with the gameplay requirements.
About speaker
Ivan Buchta, a 38-years-old Czech national with a background in environmental sciences, has been working on the Bohemia Interactive's Arma series since 2006, specializing in delivering authentic environments for the tactical mil-sim games. He took part in finalization of Arma 1 (Armed Assault), pioneered the use of geodata in the production of Arma terrains, worked as the lead designer in Arma 2 and its Operation Arrowhead DLC, and assumed the role of creative director of Arma 3. He also took a major part in the design of the environment for DayZ survival MMO.
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