GeForce 6200 vs GeForce 6200 AX Test In 14 Games (DDR vs DDR2 on GPU) (No FPS Drop - Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=Il49SYo7e1o



Duration: 9:46
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ASUS NVIDIA GeForce 6200 128 MB AGP vs
EVGA NVIDIA GeForce 6200 AX 256 MB AGP

GPU-Z Specs:
https://drive.google.com/file/d/1AxENltXg90iuf2haeAIsQ38NpFgCS-cA/view?usp=sharing

https://drive.google.com/file/d/17k4SW6DLwhSKxXoOBO-NHx5eV83W2Irh/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:07 Prince of Persia: The Sands of Time
0:43 Soldier of Fortune
1:12 FlatOut
1:49 Soldier of Fortune II: Double Helix
2:19 FlatOut2
2:55 Battlefield 1942
3:33 Call of Duty 2
4:01 Counter Strike 1.6
4:55 Half Life
5:53 Half Life 2
6:45 Need for Speed: Underground 2
7:29 Far Cry
8:11 Need for Speed: Most Wanted
8:54 Grand Theft Auto: San Andreas

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce 6200 128 MB AGP or GeForce 6200AX 256 MB AGP
RAM: 2GB DDR1 Kingston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce 6200 - 6.14.13.783 (NVIDIA 307.83) / XP
GeForce 6200 AX - 6.14.13.783 (NVIDIA 307.83) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

Prince of Persia: The Sands of Time
Resolution: 1024x768x32
Special Effects: High
Shadow Effects: High
Water Effects: ON
Fog: On
Filtering: Trilinear
V-Sync: Disable
Texture Quality: High


Soldier of Fortune 1.07fx86F
Dynamic Video Settings
Ghoul Light Method: Hardware
Specular Lighting: On
Detail Texturing: On
Detail Texturing Range:2.5 / 15
Texture Mode: Mipped Bilinear
Anisotropic Filtering: On
Field of View: VERT 78.6
Video System Settings
Video Driver: Default OpenGL
Full Screen: Yes
Bitdepth: Auto (Same as Desktop 32 bit)
Alternate Simple Textures: Off
Texture Quality: High
Skin Texture Quality: High
Anisotropic Filtering: 2 / 15
Texture Magnification Filter: None
Texture Format: Default
Translucent Texture Format: Default

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No
Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)

Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes

FlatOut2
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Post Processing: Yes
Hardware 3D: No
Texture Quality: Highest
View Distance: 100%

Battlefield 1942 v1.0
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No

Call of Duty 2 ver. 1.0
Resolution: 1024x768
Frequency: 60 Hz
Aspect Ratio: Auto
Texture Filtering: Bilinear
Anti-Alliasing: Off
Rendering Method: DirectX7
Vertical Sync: Off

Soften Smoke Edges: off
Number of Corpses: Normal
Texture Resolution: Extra
Map: Extra
Mirror Map: Extra

Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768

Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)

Half Life 2
Resolution: 1024x768
Model Details: High
Texture Details: High
Shader Details: High
Water Details: Reflect Everything
Shadows Details: High
Game UI Color Correct: On
Anti Aliasing: None
Filtering Mode: Anisotropic x4
Vsync: Off

Need for Speed Underground 2
Resolution: 1024x768
Level of Detail 25%
Car Reflection Update Rate: Lowest
Car Reflection Detail: Low
Car Shadow Neon: Highest
Car Headlight: Off
Car Geometry Detail: Low
Crowds: Off
World Detail: 33%
Road Reflection Detail: Lowest
Light Trails: Off
Light Glow: On
Particle System: Off
Motion Blur: Off
Fog: Off
Depth of Field: Off
Full Screen Anti aliasing: Lowest
Tinting: On
Horizon Fog: Off
Overbright: Off
Enhanced Contrast: Off

Far Cry ver 1.1
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Low
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low
Rain Splatter: Off
Texture Filtering: Lowest
Vsync: Off

Need For Speed: Most Wanted ver 1.3
Level of Detail: Lowest
Resolution: 1024x768
Full Screen Anti-Alliasing: Lowest
Texture Filtering: Lowest
Vsync: Off
World Level of Detail: Lowest
Road Reflection Detail: Lowest
Shadow Detail: Lowest
Car Geometry Detail: Low
Car Reflection Detail: Low
Car Reflection Update Rate: Lowest
Rain Effect: off
Over Bright: Off
Visual Treatment: High

GTA SA 1024x768 32 bit
Draw 5/16




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Tags:
GeForce 6200
GeForce 6200AX
DDR vs DDR2
DDR1 vs DDR2



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Prince of Persia: The Sands of Time Statistics For Retro Gaming Kingdom

There are 3,745 views in 5 videos for Prince of Persia: The Sands of Time. Less than an hour worth of Prince of Persia: The Sands of Time videos were uploaded to his channel, or 1.94% of the total watchable video on Retro Gaming Kingdom's YouTube channel.