GeForce2 GTS vs GeForce4 Ti 4200 Test In 7 Games (Capture Card)

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Published on ● Video Link: https://www.youtube.com/watch?v=6LVhiyxA9nk



Duration: 0:00
320 views
26


ASUS NVIDIA GeForce2 GTS 32 MB (Asus AGP-V7700 Deluxe) vs
Leadtek NVIDIA GeForce4 Ti 4200 128 MB

Everest Specs:
https://drive.google.com/file/d/1H4f7MyJ9gNkAt2XtQzKtTfVa-YeymruM/view?usp=sharing

https://drive.google.com/file/d/1XEt6MTiicBFS1oMLR5JYCFmkCYkRbIkR/view?usp=sharing

All Games are in 1024x768

0:00 Intro
0:13 FlatOut
0:49 FlatOut (45.23 driver for GTS)
1:26 Far Cry - Low
2:10 Battlefield 1942
2:49 Half Life
3:47 Counter Strike 1.6
4:34 Soldier of Fortune II: Double Helix
5:03 Doom 3 (2004) - NOAA

PC Specs:
Motherboard: Asus P5P800-VM
CPU: Intel Pentium D 945 3.4 GHz (Dual Core)
GPU: GeForce2 GTS 32 MB or GeForce4 Ti 4200 128 MB
RAM: 2GB DDR1 Kinston 400MHz (1+1)
Windows XP Professional 32 bit SP3

Drivers:
GeForce2 GTS - 71.89 for all games and 45.23 for FlatOut
GeForce4 Ti 4200 - 6.14.10.9371 (NVIDIA 93.71) / XP

Capture Card: HDMI Video Capture - HDMI to USB
Together with VGA+Audio to HDMI Convertor

Game Settings:

FlatOut
Resolution: 1024x768x32
Anisotropic Filter: Lowest
Antialiasing: None
Frequency: Default
Triple Buffering: Yes
Hardware 3D: No

Layer Overlap: Yes
Racemap: On
Figurine: On
View Distance: Highest
Track quality: Highest
Texture Quality: (75%)


Far Cry 1.1 (For MX and older cards)
Machine Specs: Medium
Corpse Stay (Secs.) 30
Enable Gore: Yes
Resolution: 1024x768x32
Anti Aliasing: None
Vsync: Off
Texture Quality: Low
Texture Filter Quality: Bilinear
Anisotropic Filtering Level: 1
Particle Count: Low
Special Effects Quality: Low
Environment Quality: Own
Shadow Quality: Low
Water Quality: Low
Lighting Quality: Low


Battlefield 1942
Video Performance: High
Display Mode: 1024x768 32bit
Graphics Quality: High
Effects Quality: High
Environment Mapping: Yes
Lightmaps: Yes
Shadows: Yes
Texture Quality: 80%
View Distance: 100%
Alternative Spawn Interface: No
Number of Bots: 50% (For purpose of benchmark)
CPU-Time Given to AI: 10% (For purpose of benchmark)


Half Life
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768
Color Quality: Highest (32 bit)


Counter Strike 1.6
Renderer: OpenGL
Display Mode: Normal
Resolution: 1024x768


Soldier of Fortune 2: Double Helix
Light Flares: Simple
Resolution: 1024x768
Full Screen: Yes
Texture Quality: High
Texture Filter: Trilinear
Vertical Sync: Off
Quincunx Multisampling: Off
Anisotropic Filtering Level: Lowest
UI Texture Quality: High
Colors: Auto (Same as Desktop 32 bit)
FSAA: Off
Alias Shaders: Off
Advanced Texturing: On
Curve Subdivisions: Medium
Image Format: DXT5 Compressed
Alpha Image Format: DXT5 Compressed
OPENGL Extensions
Generic: Yes
ATI or NVIDIA Specific: Yes


Doom 3 2004
Video settings
Video quality: Low quality
Screen size: 1024x768
Fullscreen: Yes
Brightness: Default
Audio Settings
EAX 4.0 HD Off
Advanced options
High quality special effects Yes
Enable Shadows Yes
Enable Specular Yes
Enable Bump Maps Yes
Vertical Sync No
Antialiasing Off




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