Generation Zero Gameplay After Last Update 1.23
Generation Zero Update 1.23 February 16 Patch Notes:
ADDITIONS & IMPROVEMENTS
AVALANCHE APEX CONNECT
We have a player account system that we’re rolling out that is completely optional to your experience. Specifically, we have 3 different ways in which you can interact with this system:
Opting Out – Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments
Limited Account – With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
Full Account – A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account we do ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.
ASSIGNMENTS
Assignments are repeatable missions that refresh periodically so you can earn rewards – like ammo, crafting materials, etc. This is another way for you to get resources while you play! Again, this does require you to be online, however, as this system is driven by our backend services.
Your feedback on what works well, what doesn’t, and what you’d like to see will directly impact where we take this in the future – so do let us know!
SAVE GAME BACKUP IMPROVEMENTS
In an effort to improve how we handle game saves, particularly when things go bad and your save game gets corrupted, we have changed the flow of game saves.
Previously the game would save to the backup continuously while playing, e.g. when fast traveling or changing something in the inventory, etc. Of note, the game would save to the backup even if the main save data had become corrupted.
Now the game will only save to the backup on booting the game when the main save is successfully loaded. And as described above, if the main save can’t be loaded and has become corrupted, the backup save will be loaded instead.
We hope this change improves the likelihood that you’ll be able to recover from a bad save, even if it means you may lose a bit of playtime. Please let us know if you continue to encounter problems so that we can keep looking for ways to improve the system!
FARMLANDS REGION UPDATE
Our continued efforts to revamp the game world have moved into the North Eastern part of the Farmlands region. Just like in the past, we’ve given the area a facelift and made it look more lived in to help provide that sense of a fuller, more robust world.
That said, just general updates don’t do it justice. There are some rather interesting things to take note of in this area. As we look towards what else may be happening in Östertörn, this region of the map holds some clues to provide more of that world context.
BUG FIXES
Animation, Art, & Audio
Fixed an issue where you could fire the N9 while it was spinning
Fixed an issue where the lighting on the one crown variant of the N16 in the inventory was especially harsh
Fixed an issue where sometimes water waves could be heard inside apartments that were not near water
Fixed an issue where sometimes rain sounds could be heard inside the Överby Airbase
Fixed several LOD and object flickering issues
Crashes
Fixed an issue where the game host would sometimes crash after a friend joins them via the in-game friends list
General improvements to stability
Machines
[Community Report] Fixed an issue where defeated machines could sometimes “revive” with negative health after a player fast-traveled away, and back to, an area
Fixed an issue where the Harvester drop pods were not showing when reinforcements were called in
Fixed an issue where the Reaper could be stunned during its thermobaric attack
Fixed an issue where the Reaper could sometimes perform 2 thermobaric attacks back-to-back
Fixed an issue where some machines would not patrol like they were supposed to
Missions
[Community Report] Fixed an issue where the truck in the main mission “Clearing the Path” could become invisible and non-interactable
[Community Report] Fixed an issue where the ammo crates in the side mission “Fuel to the Fire” would not appear if a player died before looting them
Fixed an issue where players have been unable to complete the FNIX Rising mission “Good Night” due to the Rival not dropping the vision module #Proedros47gr #mr50caliber
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