Genesis Alpha One - UnrealVR
Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM -
Injection: OpenVR Native Stereo and Skip Draw
UE 4.23.0
Had tested this with much earlier builds and had problems. The last build however coming back to this worked really well. I did have a crash when going from synced sequential back to native (logs below)
The native rendering is pretty good, and there are only a few minor things missing in one eye if you look for them. The upper torso and hit cursor when using a weapon does move with your head so not perfect but was still able to have fun shooting some space bugs.
The game combines a ship/base building element with a kinda of xcom/first person shooter with some tower defense elements. Pretty cool little gem in my opinion and would be awesome with further modding.
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