
Genocide Engine Adventures: Compiling custom weapons!
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Published on ● Video Link: https://www.youtube.com/watch?v=XUsm62ucgjM
Weapons don't have to be programmed in a HEX editor anymore, this makes the process 100x easier! I'm hoping to make it as customisable as ZDoom decorate scripts. There's still a tonne of instructions to implement but I have to finish the inventory screen first (which will allow ammo counts etc).
ALSO BIGG Shoutout to my Patreons for supporting this project! (chimecho, arceus) EPiC!!!
PAtreoN: https://www.patreon.com/Kippykip
dISCORD: https://discord.gg/ZAWNaKx
tWITTer: https://twitter.com/kippykip1
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openb3d
blitzmax
coding
engine
first person shooter
fps
doom
markcwm
shotgun
scripting
programming
bmx-ng
animal crossing
custom
swep