Genocide Engine Adventures: Compiling custom weapons!

Genocide Engine Adventures: Compiling custom weapons!

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Published on ● Video Link: https://www.youtube.com/watch?v=XUsm62ucgjM



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Duration: 2:39
288 views
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Weapons don't have to be programmed in a HEX editor anymore, this makes the process 100x easier! I'm hoping to make it as customisable as ZDoom decorate scripts. There's still a tonne of instructions to implement but I have to finish the inventory screen first (which will allow ammo counts etc).
ALSO BIGG Shoutout to my Patreons for supporting this project! (chimecho, arceus) EPiC!!!
PAtreoN: https://www.patreon.com/Kippykip
dISCORD: https://discord.gg/ZAWNaKx
tWITTer: https://twitter.com/kippykip1







Tags:
openb3d
blitzmax
coding
engine
first person shooter
fps
doom
markcwm
shotgun
scripting
programming
bmx-ng
animal crossing
custom
swep



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At present, Kippykip has 864 views spread across 2 videos for Animal Crossing, and less than an hour worth of Animal Crossing videos were uploaded to his channel. This is less than 0.48% of the total video content that Kippykip has uploaded to YouTube.