GeomContact Operator thinkingParticles 6 - procedural way to create joints between objects.

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The Operator
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Duration: 3:24
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#thinkingParticles 6 new utility contact point with GeomContact Operator. It gives #FXArtists a procedural way to create joints between objects. Inclusive of physic forces such as gravity going on.

Reference from the cebas Living Manual:
Operator Inputs
ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time - (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Objects - this port is used to feed one or many Objects into this operator to generate a object connection one must use the Object helper which offers an object output type

Object ID - sets the object ID for the object to be used from the list of objects, connected at the Objects input. Note: If this is not connected, the first object will be taken, only.

The remaining input parameters are identical to the UI controls. For more information about the use of an individual parameter check out the descriptions below.

Operator Outputs
*Num Contacts - outputs the number of contact points found.
*Contact ID - outputs the unique ID of the contact point this can be used to manipulate the point in space.
*Object A ID - supplies the unique ID of the first object
*Object B ID - supplies the unique ID of the second object
*Contact Position - outputs the averaged position of the closest point found between object A and B.

Edwin Braun shows you step-by-step the Dynamic set in creating this scene.
The GeomContact Operator or helper takes all these objects and based on your set parameters, searches for the closest point and output the closest point accordingly, between two objects and create the joint exactly where it is needed.

As the contact points and joints are fully procedural in #thinkingParticles, if you have to change your effects scene along the way, things will procedurally update as well.

Remember to Subscribe to cebas Youtube channel and follow through the many free tutorials to master thinkingParticles and create amazing effects.

For more information and to get your own thinkingParticles on instant download, see www.cebas.com/thinkingParticles. Remember to also check out cebas biasHybridTM finalRender. And join the facebook.com/groups/thinkingParticles for serious learners and users. Enquiries: info@cebas.com




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