TrailBorn Distance-based Particle Generation in #thinkingParticles 6 for #3dsmax
TrailBorn Distance-based Particle Generation in #thinkingParticles 6 for #3dsmax explained.
Create procedural based objects that grows 'randomly' (yet not as random but based on how you have assigned the parameters..). The video shows an animation of a complex structural growth that is procedural modelling within thinkingParticles 6.
Edwin Braun takes you through step-by-step using main Operators : PositionBorn - BubbleMotion - TrailBorn - ParticleDie - Emitter Helper. We see equidistant particle creation that is independent of the speed of the particle and blazing a trail of following particles growth.
Particles in TrailBorn can be make for several levels creating a tightly-knitted procedural complex effects.
For more information and to get your own thinkingParticles on instant download, see www.cebas.com/thinkingParticles. Remember to also check out cebas biasHybridTM finalRender. And join the facebook.com/groups/thinkingParticles for serious learners and users. Enquiries: info@cebas.com