SplinePhysics in thinkingParticles - How to grow a Spline Pool around a face!
SplinePhysics: the thinkingParticles new spline tools are powerful setups that allow you to create all kinds of variations in a fully procedural spline effects. The spline tool grows and is interactive in the viewport.
Using #SplinePool Operator, you can add splines to scenes in a procedural way. Every splines acts like a 'thinking particle' hence, you can manipulate splines like any particle. All you need is a Surface Follow object with randomly growing splines. Sub splines as you decide using parameters are automatically created in the process.
In this video, Edwin Braun will show you in several simple steps how to make good use of the latest Spline Pool Operator.
thinkingParticles in #3dsMax allows for procedural spline creation based on particles. Every particle acts as a knot for a spline. Splines are automatically drawn between particles. Multiple branches from splines and branches from branches are supported as well. In any case, the principles are always the same - every spline particle controls a knot on a spline regardless of it being a branch or not.
SplinePool acts as a central spline collector and is able to control multiple splines in a simulation at once. All splines referencing the same SplinePool operator will have the same settings and parameters, to add multiple independent splines in a simulation; multiple SplinePool operators are needed. This operator works in conjunction with SplineInit - check this out in your cebas living manual.
Time stamp : 3:47 on... Spline face
Finally, to create the spline growing on a face - just swap out the sphere (surface) for a face and you have it! Texture it like blood veins growing.
Time stamp: 5:29 on... Spliny 'octopus-like' tentacles
Apply all kinds of texture as you prefer. And render the geometry. Here, multiple bands or strands are made to grow out from a surface.
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