Ghost 1.0 Gameplay 1 Part 6 (Hard Difficulty) - Defeating Two Bosses Before Entering the Laboratory
I thought I would need more tries to defeat the Greenhouse Boss, which is a robot that looks like a blend between a Dragon and a Carnivore Plant. It almost killed me, but I managed to destroy it when I had only four points of life. Then I had to farm some Energy Cubes, which were replaced by Fish images because I had the Penguin Geek Item activated, to buy better Secondary Weapons and fight the next Boss of the game, the Big Biped.
Retreating from the Corridor instead of advancing to it after defeating the Big Biped caused an odd but funny situation. It made me repeat the fight, but by trying to rush to the Corridor, the Boss Introduction was interrupted and the gate from where it appears didn't open. Oddly enough, I could still damage the Big Biped because its legs extended beyond the gate's hitbox. Something particular about this Boss is that you can control it if you want, making its fight optional in the end. Finally, the gate opened only when I controlled the Boss, and then I could keep going with the plot. I had to stop the gameplay right after that, because I was closing to the 2-hour mark, and the next part was going to take too long. However, I managed to reach the next area, the "Laboratory" of Nakamura Space Station.
What will Ghost, Jacker and Boogan find there? After finding out the odd composition of the Plant Samples from the Greenhouse, they had better be prepared for anything.
See you in the next video!