Ghostwire Tokyo - English, First Hour Gameplay [RTX 4070, Core i9, 4K, 60 fps]
Don't let the title fool you. Ghostwire Tokyo has ghosts but it is not a horror game. In fact it plays much more like an action game has little scare factor. I originally wanted it to be scary to fit with my Halloween playlist but I'm still pleasantly suprised by a unique and original type of game. Imagine if you had powers like Doctor Strange but in a setting like Tokyo, Japan. I finally got around to playing this game even though it has been out since last year.
Ghostwire: Tokyo is a 2022 action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game released worldwide on March 25, 2022 as a one-year timed exclusive for PlayStation 5 and Windows. The game was later released on Xbox Series X/S on April 12, 2023, with online streaming options on the Xbox One.
The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo. Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it. By defeating these spirits and collecting Yokai, the character will collect spirit points and resources used to upgrade their abilities.
The game begins with a spirit (Kazuhiko Inoue / Stephen Oyoung) flying over the scene of a traffic collision. The spirit is looking for a body to possess and decides on a boy named Akito Izuki (Kensuke Nishi / Cory Yee) who was rendered unconscious from the accident. Akito wakes up, still in control of his body except for his right hand, which is under control of the spirit. Soon after, a terrifying fog rolls in, turning anyone caught in it into a spirit, but Akito is spared thanks to the spirit possessing him. A man in a Hannya mask (known only as Hannya (Shunsuke Sakuya / Feodor Chin)) appears on the digital signs near the area and uses a spell to summon evil entities, known as visitors, sealing the disembodied spirits of the civilians away in cages all across Shibuya. Akito is told by the spirit he needs to hunt Hannya down to stop him, but Akito convinces the spirit to let him go check on his sister, Mari Izuki (Asami Seto / Anne Yatco), who is in a coma at the local hospital.
In June 2019, during Bethesda Softworks's press conference at E3 2019, Shinji Mikami and creative director Ikumi Nakamura announced Ghostwire: Tokyo, an action-adventure game with horror elements. Nakamura later resigned from Tango Gameworks in September 2019, leaving the studio after nine years. Unlike The Evil Within series of video games, Ghostwire is primarily an action-adventure game instead of a survival horror game, though the game still retains some horror themes and elements. Shinichirō Hara, who worked on the combat of 2016's Doom, joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic extensions of the character". The game uses Unreal Engine 4.
On September 21, 2020, Bethesda Softworks' parent company, ZeniMax Media and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for US$7.5 billion, incorporating the studios as part of Xbox Game Studios, with the sale finalized on March 9, 2021. Xbox Game Studios head Phil Spencer said that this deal would not affect the pre-existing plan to release Ghostwire: Tokyo as a console-exclusive on the PlayStation 5, and the game would eventually arrive on Xbox consoles at least one year after the initial release. Those who pre-ordered the Deluxe Edition via PlayStation Store were granted early access to the game on March 22, 2022. The game released for PlayStation 5 and Windows on March 25, 2022.
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