Witchfire - Early Access, MAX Settings [RTX 4070, Core i9, 4K, 60 fps]
I remember the preview for Witchfire first being shown in December 2017 https://youtu.be/-zqjNkdXT94 and the graphics were so amazing and impressive. The next-generation hardware didn't even exist yet. There were no PS5's or XBOX series X's, no GeForce RTX 3000, or 4000, and no Radeon RX 6000, or 7000's yet. Almost 6 years later and now we have it.
During my first hour of gameplay, the game fealt like a mix of Doom with Dark Souls. There's roguelike elements which means dying often is a thing, and slowly progressing skills and powers is going to take some death and grinding. The tight responsive controls reminded me of Destiny 2.
Timestamps:
[1:27] Settings.
[1:51] Story intro loading screen.
[2:52] Gameplay start hub.
[8:04] First expedition.
Witchfire is to be an action-oriented, skill-based first-person shooter game with no cutscenes. It will also feature elements commonly found in roguelike games. During the initial development, beginning towards the end of 2015, the game was being designed as a post-apocalyptic, science fiction survival simulator code-named "Astro Project 2", before turning into a dark fantasy first-person shooter. Witchfire was officially revealed at The Game Awards 2017. The Astronauts announced in January 2022 that Witchfire would be released via early access in late 2022. However, in October 2022, it was announced that the early access date has been postponed to early 2023. The game is now currently set to be released for Windows PC through the Epic Games Store on September 20, 2023.
As of 2019, the development team has nine full members with three contributors. The game is unrelated to the director Adrian Chmielarz's earlier Doom-style Painkiller (2004) and was also influenced by FromSoftware's Dark Souls and Bungie's Destiny series.
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