Glover 2 (N64 Prototype): Break out of bounds anywhere with the yoyo ball

Glover 2 (N64 Prototype): Break out of bounds anywhere with the yoyo ball

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Published on ● Video Link: https://www.youtube.com/watch?v=UgfBPiU43ko



Game:
Glover (1998)
Duration: 28:44
209 views
5


Looks like I don't need any other setups for this kind of out of bounds breaking.

All you need to do is interrupt Glover's current state, whether by debug tools, taking damage, etc. while the ball is being recalled back to you. Once you see it rocket past you immediately use the teleportation spell to warp directly to the ball before it travels too far out of bounds. After that you're free to go around anywhere as long as you use the debug tools.

The video shows off the areas where this trick is required to break out of bounds. The ones I didn't record already have some way to break out without the trick, whether by another way or by just levitating out...with the Mine Cart as the sole exception.







Tags:
Debugging (Quotation Subject)
Nintendo 64 (Video Game Platform)
Action-adventure Game (Media Genre)
Glover (Video Game)
Video Game Console (Invention)
Demo
Camera
Play
Than
Cam
beta
alpha
Platform Game (Video Game Genre)
Video Game (Industry)
Nintendo (Video Game Developer)
Nintendo DS (Video Game Platform)
Nintendo Entertainment System (Video Game Platform)
Nintendo 3DS (Video Game Platform)
Check
Better
Romeo
Out
Let's
Logging Time
Hidden
Juliet
Demonstration
Helmet
n64



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