
Glover 2 (N64 Prototype): Break out of bounds anywhere with the yoyo ball
Looks like I don't need any other setups for this kind of out of bounds breaking.
All you need to do is interrupt Glover's current state, whether by debug tools, taking damage, etc. while the ball is being recalled back to you. Once you see it rocket past you immediately use the teleportation spell to warp directly to the ball before it travels too far out of bounds. After that you're free to go around anywhere as long as you use the debug tools.
The video shows off the areas where this trick is required to break out of bounds. The ones I didn't record already have some way to break out without the trick, whether by another way or by just levitating out...with the Mine Cart as the sole exception.
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birby100 currently has 64,372 views spread across 79 videos for Glover. The game makes up 14 hours of published video on his channel, or 3.22% of the total watchable video for Glover on birby100's YouTube channel.