Glyphs: Solution to All Puzzles (Assassin's Creed 2 | Glyph Answers Guide | Locations)
Glyphs were data entry points scattered around the virtual representation of Renaissance Italy rendered by the Animus. Desmond Miles was able to locate several of them while reliving the memories of his ancestor, Ezio Auditore da Firenze. Each Glyph revealed historical details about the conflict between the Assassins and the Templars, humanity, and Pieces of Eden. The Glyphs were created by Clay Kaczmarek, Desmond's predecessor in the Animus Project. Clay had discovered 'The Truth' during the prolonged Animus sessions, but he could not share this information during his captivity. Instead, he hacked the Animus and hid a video file in a number of encrypted data fragments, in form of Glyphs on certain structures.
In an effort to inform the next Animus subject of the hack, Clay left a number of cryptic images drawn in his own blood scattered across the Animus Project laboratory, as a clue to look for such symbols in the environments rendered by the Animus.
During the escape from Abstergo facility, Lucy Stillman took the Animus memory core, unaware that it contained the data which Clay tampered with. When the core was transferred to the Animus 2.0, the Glyph data was transferred along with it. While reliving the memories of Ezio Auditore da Firenze, Desmond and his fellow Assassins discovered the existence of the Glyphs and guessed how they appeared in the Animus 2.0, eventually concluding the data was tampered with by Clay, and came with the Abstergo memory core.
Desmond found numerous symbols scattered across various landmarks, which contained the encrypted file fragments. Clay placed a safeguard the files however, as each Glyph had to be scanned with Eagle Vision to access it, and the files were only compatible with the Animus itself.
Desmond solved the puzzles contained within each Glyph, allowing him to access a short clip of The Truth video. Once all the Glyphs were solved, these short clips combined to form a complete footage from one of Clay's classified session at Abstergo, depicting Adam and Eve running through Eden with a stolen Apple of Eden.
The puzzles revealed some of the activities of the Assassins and Templars and instances where Pieces of Eden had emerged across the human history.
Chapters:
Glyph #1: 0:05; Glyph #2: 3:37; Glyph #3: 6:14; Glyph #4: 8:10; Glyph #5: 10:04; Glyph #6: 12:52; Glyph #7: 19:29; Glyph #8: 21:43; Glyph #9: 24:39; Glyph #10: 27:28; Glyph #11: 30:29 ; Glyph #12: 33:02; Glyph #13: 38:03; Glyph #14: 42:28; Glyph #15: 46:18; Glyph #16: 49:18; Glyph #17: 51:43; Glyph #18: 57:03; Glyph #19: 1:01:47; Glyph #20: 1:05:09. You're welcome.
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