GMG - Luminus - Design Part 2
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Last week we started the design of Luminus (name soon to be changed come Episode 6) as we tackled the most basic concept of the game and came up with some controls. Today, we figure out the mechanics of our key "gimmick" to give the game its uniqueness and come up with the weapons, a task which almost got way out of hand and demonstrates how extremely easy it is to over-design things... :o
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part 2