Gremlins 2: The New Batch (Game Boy) Playthrough - NintendoComplete
A playthrough of Sunsoft's 1991 license-based for the Nintendo Game Boy, Gremlins 2: The New Batch.
Despite being developed alongside their NES Gremlins 2, Sunsoft's Game Boy title is an entirely different game from its big brother console version. It still loosely follows the plot of the film through some extremely well done cutscenes, but rather than the 3/4 overhead perspective used on the NES, this is a standard 2D side-scrolling platformer.
Like Batman on the Game Boy, the graphics are small and lack detail, but they are clean and easy to identify on the tiny screen. The music is fantastic here (duh, it's Sunsoft), and the controls are solid and reliable.
The whole things seems to be a solid, cutesy and light-hearted, well playing title aimed more at kids than adults. That is, until you reach about the halfway point.
So what happens then, you may find yourself wondering. In short, it stops being fun. The difficulty level suddenly hits a massive spike, and never lets up for the rest if the game. Now, if the difficulty level had been reasonable but trying, I could get into that. However, it's not anything near what I would call reasonable. It demands absolutely perfect platforming (the type that requires split-second timing, and punishes you usually either with instant death or forcing you to replay huge chunks of the level to get back to the same jump that you'll likely miss again). Enemies often appear where there is no chance to avoid being hit, and one later section competely obscures Gizmo from view as he has to jump over spikes and pitfalls. It's absolutely absurd - the only way I was able to beat it was by committing ever damned detail to memory, and then praying that I could get through without too many flubs. Kids' game my ass.
If you never play past level 2, you'll probably like Gremlins 2. I did. The latter half of the game is so unbalanced and unfair that you likely won't ever beat it, and if you do, you'll never want to play it again.
You pushed a bit too hard this time, Sunsoft. When a game ends up this much harder than Batman for the NES, can you really expect that anyone would actually enjoy it?
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No cheats were used during the recording of this video.
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