GTA IV \ Xbox One X Gameplay

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Grand Theft Auto IV
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Let's Play
Duration: 46:14
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Xbox One X DVR produces GTA IV vids without sound somehow

Grand Theft Auto IV (also known as GTA IV or GTA 4) is the eleventh title in the Grand Theft Auto series. The game was developed by Rockstar North and was published and released by Rockstar Games for the Xbox 360, PlayStation 3, and PC. The Xbox 360 and PS3 versions were released worldwide to widespread hype on April 29, 2008. GTA IV has subsequently been awarded the Gaming World Record of the Most Successful Entertainment Launch of All Time, and has received numerous other awards and accolades. The PC version was released on December 3, 2008. GTA IV and Grand Theft Auto: Episodes from Liberty City were released for Xbox One via backwards compatibility on February 9, 2017.

The very first dialogue by Niko in the very first trailer for the game sets up the first notable protagonist to be from another country than the United States, Niko Bellic, to enter the United States of America and make more critical analysis of American culture than previous main characters have done. Grand Theft Auto IV's deeper meaning circulates around Niko's own philosophy, and his clear, blunt critiques of American culture and life in general make the deeper ideas much easier to see and understand. Niko is normally shown to be in the right, but is also proven to be overly cynical, leaving interpretation open to the viewer. The game and its very complex plot deals with several themes:

As read on the packaging of the game, Rockstar Games asks "what does the American dream mean today?". Niko is cynical about America, saying "capitalism is a dirty business" and only people who are extremely greedy and/or born into wealth have any opportunity. Mikhail Faustin also laments before he dies that "America made him (Dimitri Rascalov) greedy! ...This American greed takes everyone! It is like a disease!". Niko mocks American stereotypes like "strip malls and clinical obesity" (as do the makers of the game by hilariously parodying concepts like post-9/11 hysteria and celebrity obsession). On the plus side, Roman Bellic, as well as other characters (Brucie Kibbutz, Bernie Crane, Ivan Bytchkov and Hossan Ramzy among others) are optimistic about America and life in general, tend to do very well for themselves financially, and try in vain to encourage Niko to be more optimistic.

Grand Theft Auto series
chronology of events
2D Universe

1961 – London 1961
1969 – London 1969
3D Universe

1984 – Vice City Stories
1986 – Vice City
1992 – San Andreas
2D Universe

1997 – Grand Theft Auto
3D Universe

1998 – Liberty City Stories
2D Universe

1999 – Grand Theft Auto 2 (Possible)
3D Universe

2000 – Advance
2001 – Grand Theft Auto III
HD Universe

2008 – Grand Theft Auto IV
– The Lost and Damned
– The Ballad of Gay Tony
2009 – Chinatown Wars
2D Universe

2013 – Grand Theft Auto 2 (Possible)
HD Universe

2013 - present – Grand Theft Auto Online
2013 – Grand Theft Auto V

The American Dream is also shown not to be promised to anyone, not even when they already live in America. Social circles all the way from Playboy X and Elizabeta Torres to Patrick McReary all have trouble making and responsibly saving money, not restricting it to any one nationality. Early on, The Beat 102.7 explains that their listeners "don't know how to manage their money yet!". Gerry McReary describes his family's spending habits as "Never any fucking focus! Never! ...Oh yeah, wine and women as quick as possible, and remain a slave forever". Packie eventually says after a mission "Well, Niko, that was a whole lot of effort for no fucking reward. Story of my life." to which Niko replies "It is the story of a lot of lives, Packie. I'm getting used to hearing it". A very interesting part of the in-game media is a reality TV show called I'm Rich, which documents the most outrageous displays of gluttony by the world's wealthiest people, enough to make anyone feel inadequate.

Grand Theft Auto IV has an extremely complex plot with a very long list of characters. It is also the first game that allows the player to change the plot by making choices, which all have consequences. This creates an atmosphere where Niko is haunted and shadowed by his past actions wherever he goes. He tells Roman: "There is no such thing as a new beginning, Roman. With every day we live, we pick up new baggage, baggage we must carry with us for the rest of our lives. There's no dropping it and pretending we are fresh and clean, just because we get off a boat

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