Titanfall 2 ๐Ÿค– Mission 3. Blood and Rust \ Xbox One X Enhanced Gameplay

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Titanfall 2
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Titanfall 2 is a science-fiction first-person shooter video game and a sequel to Titanfall. It was developed by Respawn Entertainment and was released on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. Pilot gameplay follows the same basic lines as the first game, in regards to basic mechanics. However, the health of players has been drastically lowered, and Time-To-Kill (TTK) is much lower than the first, making fast reflexes more of a priority.

A new mechanic, sliding, has also been added. Crouching while sprinting or otherwise moving will allow the user to slide across the ground for a short time, preserving momentum and allowing for slide-hops for quick traversal of the arena.
Weapons

The armory of Titanfall 2 has been greatly expanded since the first game. On launch, Titanfall 2 had 20 Pilot Primary weapons and 8 Pilot secondary weapons. Unlike the first game, which featured primary weapons, secondary weapons and an Anti-Titan weapon, the AT and Sidearm roles are now in the same category, and choosing one means sacrificing the other, allowing a trade-off between specialty and versatility. This secondary weapon category included 4 sidearms and 4 AT weapons. Of these weapons, every single Titanfall weapon returned in some form or another (The R-101C Carbine replaced with the R-201 Assault Rifle, the G2A4 Battle Rifle replaced with the G2A5 Battle Rifle etc).

After the game's launch, two weapons were added through DLC; the B3 Wingman Elite and R-101C Carbine.

Of particular note is the Smart Pistol. Due to its reputation amongst the playerbase, the Smart Pistol has now been relegated to a one-use Boost, as opposed to a loadout weapon.

As of The War Games DLC, Sidearms and Anti-Titan weapons are no longer mutually exclusive, and a player is now free to wield a Primary, Sidearm and AT weapon in the same loadout just like Titanfall.
As of the Tricks and Treats update, the B3 Wingman Elite and SA-3 Mozambique have now been changed to primary weapons, bringing the total number of primary options up to 23.

Unlike Titanfall's limited selection of Cloak, Active Radar Pulse and Stim, Titanfall 2's tactical selection has added four new tacticals into the mix; Holo Pilot, Phase Shift, A-Wall and Grapple. Active Radar Pulse has not directly returned, but has been replaced with the similar Pulse Blade. Each tactical now has its own Pilot model (As opposed to model being based on weapon in the first game), allowing players to know someone's abilities just by looking at them.
Boosts
Replacing the Burn Cards of old is the "Boost" system. Before a match, players can select one of a dozen Boosts, that provide various effects. When the player hits a certain percentage of their Titan meter (Percentage depending on the boost in question), they will then be able to activate the boost they have chosen as a one-time use item, bringing it's effect into play. This could range from simply upping the damage of weapons, to giving the player a Battery or even place down an anti-personnel sentry turret. After the player has called in their Titan, the player will be able to call in their boost again.

Titans have had a significant gameplay change since the first game. Instead of fully-customisable loadouts like those of Pilots, Titans are now based on six class archetypes (Seven, as of Monarch's Reign). These archetypes each have a unique class weapon, tactical/ utility ability, Core Ability, Ordnance and defensive ability. In addition, Electric Smoke - a defensive ability selectable in lieu of another in Titanfall - is now a standard ability available to all Titans.

Titan customisation is not completely gone, players can still select three Titan Kits, one universal, one unique to that Titan class and one that affects how the Titan drops into battle. These allow a player to emphasise or optimise a certain playstyle within their class. For example, a player playing Ion could optimise their class towards the Laser Shot as their primary tool by using Entangled Energy to constantly replenish their shot. Alternatively, they could emphasise their Vortex Shield via Vortex Amplifier, Laser Core via Grand Cannon or Splitter Rifle via Refraction Lens. The only exception to this is the Monarch, which can choose three tiers of upgrade to use in its upgrade core; a full explanation of this mechanic can be found here.

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