Halo: Combat Evolved (Gameplay #9) - Born to Run [Legendary difficulty] [ENDING]

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Halo: Combat Evolved's last mission ends with another one of CE's signature moments; the timed vehicular gauntlet through a crumbling space station with robots, Flood creatures and the game's extremely floaty jeep physics doing everything in their power to stop the player from advancing. Thankfully the section isn't too long and it's a fittingly cinematic way to end this flawed but ambitious shooter.

I've now finished a Halo game on the Legendary mode for the first time, and it was a tense and demanding experience for sure. There are some design problems which made this a more frustrating experience than it had to be, but to Bungie's credit the gameplay fundamentals which make a Halo game a Halo game are strong enough that it doesn't feel cheap or unfair for the most part. Playing on Legendary is a tough but meaningful and legitimate challenge since it does reward a patient, cautious and tactical playstyle which go beyond the "scripted shooting gallery" standards of most contemporary FPSs.







Tags:
Halo
PC
Bungie
Combat
Evolved
Gearbox
FPS
First
Person
Console
Port
Covenant
Truth
and
Reconciliation
Controller
Gamepad
Mouse
Keyboard
Master
Chief
Cortana
Needler
Plasma
Rifle
Legendary
Difficulty
GTX
580



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