Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts cleared, no personal deaths
Modifiers: Complex Stratagem Plotting (Call-in Time +50%), Gunship Patrols, Intense Heat
Planet: Ustotu
Patch version: 1.000.405
Seems like y'all are enjoying the shorter missions too, so here's a Blitz with the dreaded combo of 2 Jammers guarding 2 Gunship Facilities...yikes. Autocannon comes in clutch though for dropping Gunships while pushing into those Jammer bases.
More generally, while speedrunning a full mission is intense, the urgency takes on a whole other dimension when trying to all clear a Blitz - splitting up (idealling in pairs) definitely pays off to clear the map as quickly as possible.
Shout-out to the team, @No1_diabolical_frog, @originalSPECTER and @clarebearbearbear! If you're looking to join us or other like-minded players, check out Warrior's discord: / discord
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Build:
Autocannon does it all really, so for my primaries I'm taking a Tenderizer for faster Trooper kills, and a Redeemer as backup for Berserker rushes. Stun nades as usual for an easier Hulk eye 2-shot. Recoil or Handling armours are both great for the Autocannon, though I've gone with a combination of armour rating and light weight instead with the Light Gunner armour.
Eagle 500kg is there for an easy Factory Strider kill, while the OPS is a perfect general-purpose AOE AT strike. Orbital Laser is there for quick base clears or a panic button when the shit hits the fan.